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8237004448
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and bail at the start of the block and recompile if that assumption fails. Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic Colors), so this will likely be a big performance improvement across the board for games with heavy use of paired singles. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |