dolphin/Source/Core/DiscIO/FileMonitor.cpp
Matthew Parlane e05eca71ea Merge pull request #149 from lioncash/filemonitor-song-types
Add more sound file extensions to FileMonitor's IsSoundFile.
2014-03-10 13:45:23 +13:00

178 lines
3.9 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/Common.h"
#include "Common/LogManager.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
namespace FileMon
{
DiscIO::IVolume *OpenISO = nullptr;
DiscIO::IFileSystem *pFileSystem = nullptr;
std::vector<const DiscIO::SFileInfo *> GCFiles;
std::string ISOFile = "", CurrentFile = "";
bool FileAccess = true;
// Filtered files
bool IsSoundFile(const std::string& filename)
{
std::string extension;
SplitPath(filename, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
std::unordered_set<std::string> extensions = {
".adp", // 1080 Avalanche, Crash Bandicoot, etc.
".adx", // Sonic Adventure 2 Battle, etc.
".afc", // Zelda WW
".ast", // Zelda TP, Mario Kart
".brstm", // Wii Sports, Wario Land, etc.
".dsp", // Metroid Prime
".hps", // SSB Melee
".ogg", // Tony Hawk's Underground 2
".sad", // Disaster
".snd", // Tales of Symphonia
".song", // Tales of Symphonia
".ssm", // Custom Robo, Kirby Air Ride, etc.
".str", // Harry Potter & the Sorcerer's Stone
};
return extensions.find(extension) != extensions.end();
}
// Read the GC file system
void ReadGC(const std::string& filename)
{
// Should have an actual Shutdown procedure or something
if (OpenISO != nullptr)
{
delete OpenISO;
OpenISO = nullptr;
}
if (pFileSystem != nullptr)
{
delete pFileSystem;
pFileSystem = nullptr;
}
// GCFiles' pointers are no longer valid after pFileSystem is cleared
GCFiles.clear();
OpenISO = DiscIO::CreateVolumeFromFilename(filename);
if (!OpenISO)
return;
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (!pFileSystem)
return;
pFileSystem->GetFileList(GCFiles);
}
FileAccess = true;
}
// Check if we should play this file
void CheckFile(const std::string& file, u64 size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Do nothing if we found the same file again
if (CurrentFile == file)
return;
if (size > 0)
size = (size / 1000);
std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
if (IsSoundFile(file))
{
INFO_LOG(FILEMON, "%s", str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", str.c_str());
}
// Update the current file
CurrentFile = file;
}
// Find the GC filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadGC(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const char *fname = pFileSystem->GetFileName(offset);
// There's something wrong with the paths
if (!fname || (strlen(fname) == 512))
return;
CheckFile(fname, pFileSystem->GetFileSize(fname));
}
void Close()
{
if (OpenISO != nullptr)
{
delete OpenISO;
OpenISO = nullptr;
}
if (pFileSystem != nullptr)
{
delete pFileSystem;
pFileSystem = nullptr;
}
// GCFiles' pointers are no longer valid after pFileSystem is cleared
GCFiles.clear();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon