mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
8302ac84de
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3906 8ced0084-cf51-0410-be5f-012b33b47a6e
557 lines
17 KiB
C++
557 lines
17 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "NetSockets.h"
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#include "NetWindow.h"
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///////////////////////
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// Main Frame window
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BEGIN_EVENT_TABLE(NetPlay, wxFrame)
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EVT_BUTTON(ID_BUTTON_JOIN, NetPlay::OnJoin)
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EVT_BUTTON(ID_BUTTON_HOST, NetPlay::OnHost)
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EVT_HOST_COMMAND(wxID_ANY, NetPlay::OnNetEvent)
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EVT_CHECKBOX(ID_READY, NetPlay::OnGUIEvent)
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EVT_CHECKBOX(ID_RECORD, NetPlay::OnGUIEvent)
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EVT_BUTTON(ID_CHANGEGAME, NetPlay::OnGUIEvent)
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EVT_BUTTON(ID_BUTTON_GETIP, NetPlay::OnGUIEvent)
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EVT_BUTTON(ID_BUTTON_GETPING, NetPlay::OnGUIEvent)
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EVT_BUTTON(ID_BUTTON_CHAT, NetPlay::OnGUIEvent)
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EVT_TEXT_ENTER(ID_CHAT, NetPlay::OnGUIEvent)
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EVT_BUTTON(ID_BUTTON_QUIT, NetPlay::OnDisconnect)
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EVT_CLOSE(NetPlay::OnQuit)
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END_EVENT_TABLE()
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NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames) :
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wxFrame(parent, wxID_ANY, _T("Net Play"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE & ~ wxMAXIMIZE_BOX)
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{
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m_selectedGame = 'a'; m_hostaddr = 'a';
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m_games = GameNames; m_paths = GamePaths;
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m_isHosting = 2; m_ready = m_clients_ready = false;
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m_loopframe = m_frame = m_NetModel = m_numClients = 0;
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DrawGUI();
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}
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NetPlay::~NetPlay()
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{
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ConfigIni.Load(CONFIG_FILE);
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ConfigIni.Set("Netplay", "Nickname", m_nick);
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ConfigIni.Set("Netplay", "UsedPort", (int)m_port);
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ConfigIni.Set("Netplay", "LastIP", m_address);
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ConfigIni.Save(CONFIG_FILE);
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}
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void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
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{
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unsigned short server_port;
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m_address = std::string(m_ConAddr->GetValue().mb_str());
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m_nick = std::string(m_SetNick->GetValue().mb_str());
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sf::IPAddress host = m_address.substr(0, m_address.find(':'));
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std::string port_str = m_address.substr(m_address.find(':') + 1);
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TryParseUInt(port_str, (u32*)&server_port); // Server port
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TryParseUInt((const char *)m_SetPort->GetValue().mb_str(), (u32*)&m_port); // User port
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if (m_nick.size() > 255)
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m_nick = m_nick.substr(0 , 255);
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SetTitle(wxT("Net Play : Connecting to Host..."));
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// Create the client socket
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sf::SocketTCP sock_client;
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sf::SocketUDP sock_client_UDP;
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if (sock_client.Connect(server_port, host, 1.5) == sf::Socket::Done)
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{
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// Try to Bind the UDP Socket
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if (sock_client_UDP.Bind(m_port))
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{
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m_sock_client = new ClientSide(this, sock_client, sock_client_UDP, m_address, m_nick);
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m_sock_client->Create();
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m_sock_client->Run();
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// Create the GUI
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m_isHosting = false;
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DrawNetWindow();
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}
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else
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{
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SetTitle(wxT("Net Play"));
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PanicAlert("Can't Bind UDP socket on the specified Port: %d ! \n"
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"Make sure port is forwarded and not in use !", m_port);
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}
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}
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else
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{
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SetTitle(wxT("Net Play"));
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PanicAlert("Can't connect to the specified IP Address ! \nMake sure Hosting port is forwarded !");
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}
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}
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void NetPlay::OnHost(wxCommandEvent& WXUNUSED(event))
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{
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TryParseInt(m_SetPort->GetValue().mb_str(), (int*)&m_port);
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m_nick = std::string(m_SetNick->GetValue().mb_str());
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if (m_GameList->GetSelection() == wxNOT_FOUND) {
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PanicAlert("No Game Selected ! Please select a Game...");
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return;
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}
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if (!m_SetPort->GetValue().size() || m_port < 1000 || m_port > 65535) {
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PanicAlert("Bad Port entered (%d) ! Please enter a working socket port...", m_port);
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return;
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}
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if (m_nick.size() > 255)
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m_nick = m_nick.substr(0 , 255);
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m_NetModel = m_NetMode->GetSelection();
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m_selectedGame = std::string(m_GameList_str[m_GameList->GetSelection()].mb_str());
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// Create the listening socket
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sf::SocketTCP sock_server;
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sf::SocketUDP sock_server_UDP;
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// Start the listening socket and bind UDP socket port
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if (sock_server.Listen(m_port) && sock_server_UDP.Bind(m_port))
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{
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m_sock_server = new ServerSide(this, sock_server, sock_server_UDP, m_NetModel, m_nick);
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m_sock_server->Create();
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m_sock_server->Run();
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// Create the GUI
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m_isHosting = true;
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DrawNetWindow();
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m_Logging->AppendText(wxString::Format(wxT("WARNING : Hosting requires port to be forwarded in firewall!\n")
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wxT("*Creation Successful on port %d : Waiting for peers...\n"), m_port));
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}
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else
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{
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PanicAlert("Could not listen at specified port !\nMake sure hosting port is not in use !");
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return;
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}
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}
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void NetPlay::DrawGUI()
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{
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int str_end = -1;
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int str_start = -1;
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wxArrayString netmodes_str;
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for(int i = 0; i < (int)m_games.size(); i++)
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{
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str_start = str_end + 1;
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str_end = (int)m_games.find('\n', str_start);
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std::string buffer = m_games.substr(str_start, str_end - str_start);
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if (str_end == (int)std::string::npos || buffer.size() < 1)
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break; // we reached the end of the string
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m_GameList_str.Add(wxString::FromAscii(buffer.c_str()));
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}
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netmodes_str.Add(wxT("P2P Versus (2 players, faster)"));
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// TODO : netmodes_str.Add(wxT("Server Mode (4 players, slower)"));
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wxPanel *panel = new wxPanel(this);
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// Tabs
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m_Notebook = new wxNotebook(panel, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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m_Tab_Connect = new wxPanel(m_Notebook, ID_TAB_CONN, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_Tab_Connect, wxT("Connect"));
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m_Tab_Host = new wxPanel(m_Notebook, ID_TAB_HOST, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_Tab_Host, wxT("Host"));
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// Tow window, Nickname & Port settings
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m_SetNick_text = new wxStaticText(panel, wxID_ANY, wxT(" Nickname : "), wxDefaultPosition, wxDefaultSize);
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m_SetNick = new wxTextCtrl(panel, ID_SETNICK, wxT("LOLWUT!"), wxDefaultPosition, wxDefaultSize);
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m_SetPort_text = new wxStaticText(panel, wxID_ANY, wxT(" Port to Use : "), wxDefaultPosition, wxDefaultSize);
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m_SetPort = new wxTextCtrl(panel, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize);
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// CONNECTION TAB
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m_ConAddr_text = new wxStaticText(m_Tab_Connect, wxID_ANY, wxT(" IP Address :"), wxDefaultPosition, wxDefaultSize);
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m_ConAddr = new wxTextCtrl(m_Tab_Connect, ID_CONNADDR, wxT("127.0.0.1:12345"), wxDefaultPosition, wxSize(250,20), 0);
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m_UseRandomPort = new wxCheckBox(m_Tab_Connect, ID_USE_RANDOMPORT, wxT("Use random client port for connection"));
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m_JoinGame = new wxButton(m_Tab_Connect, ID_BUTTON_JOIN, wxT("Connect"), wxDefaultPosition, wxDefaultSize);
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// Sizers CONNECT
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wxBoxSizer* sConnectTop = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* sConnectSizer = new wxBoxSizer(wxVERTICAL);
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sConnectTop->Add(m_ConAddr_text, 0, wxALL|wxALIGN_CENTER, 5);
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sConnectTop->Add(m_ConAddr, 1, wxALL|wxEXPAND, 5);
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sConnectTop->Add(m_JoinGame, 0, wxALL|wxALIGN_RIGHT, 5);
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sConnectSizer->Add(sConnectTop, 0, wxALL|wxEXPAND, 5);
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sConnectSizer->Add(m_UseRandomPort, 0, wxALL|wxALIGN_CENTER, 5);
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m_Tab_Connect->SetSizer(sConnectSizer);
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// HOSTING TAB
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m_GameList_text = new wxStaticText(m_Tab_Host, wxID_ANY,
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wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
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m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
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m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
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m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
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m_NetMode = new wxChoice(m_Tab_Host, ID_NETMODE, wxDefaultPosition, wxDefaultSize, netmodes_str, 0, wxDefaultValidator);
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m_NetMode->SetSelection(0);
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// Sizers HOST
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wxBoxSizer *sHostBox = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sHostBottom = new wxBoxSizer(wxHORIZONTAL);
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sHostBottom->Add(m_NetMode, 0, wxALL|wxALIGN_CENTER, 5);
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sHostBottom->AddStretchSpacer();
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sHostBottom->Add(m_HostGame, 0, wxALL, 10);
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sHostBox->Add(m_GameList_text, 0, wxALL|wxALIGN_CENTER, 5);
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sHostBox->Add(m_GameList, 1, wxALL|wxEXPAND, 6);
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sHostBox->Add(sHostBottom, 0, wxALL|wxEXPAND, 1);
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m_Tab_Host->SetSizer(sHostBox);
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// Main sizers
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer* sMain_top = new wxBoxSizer(wxHORIZONTAL);
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sMain_top->Add(m_SetNick_text, 0, wxALL|wxALIGN_CENTER, 3);
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sMain_top->Add(m_SetNick, 1, wxALL|wxALIGN_CENTER, 3);
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sMain_top->AddStretchSpacer();
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sMain_top->Add(m_SetPort_text, 0, wxALL|wxALIGN_CENTER, 3);
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sMain_top->Add(m_SetPort, 1, wxALL|wxALIGN_CENTER, 3);
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sMain->Add(sMain_top, 0, wxALL|wxEXPAND, 5);
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sMain->Add(m_Notebook, 1, wxALL|wxEXPAND, 5);
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// Adjust panel to window's size, and set resizing minimum boundaries
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panel->SetSizerAndFit(sMain);
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sMain->SetSizeHints((wxWindow*)this);
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if (ConfigIni.Load(CONFIG_FILE))
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{
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ConfigIni.Get("Netplay", "Nickname", &m_nick, "Unnamed");
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ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);
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ConfigIni.Get("Netplay", "LastIP", &m_address, "127.0.0.1:54321");
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m_SetNick->SetValue(wxString::FromAscii(m_nick.c_str()));
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m_SetPort->SetValue(wxString::Format(wxT("%d"), m_port));
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m_ConAddr->SetValue(wxString::FromAscii(m_address.c_str()));
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}
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Center(); Show();
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}
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void NetPlay::DrawNetWindow()
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{
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// Remove everything from the precedent GUI :D
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DestroyChildren();
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SetTitle(wxT("Net Play : Connection Window"));
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wxPanel *panel = new wxPanel(this);
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer* sTop = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer* sBottom = new wxBoxSizer(wxHORIZONTAL);
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m_Game_str = new wxButton(panel, wxID_ANY, wxT(" Game : "), wxDefaultPosition, wxSize(400, 25), wxBU_LEFT);
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m_Game_str->Disable();
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m_Logging = new wxTextCtrl(panel, ID_LOGGING_TXT, wxEmptyString,
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wxDefaultPosition, wxSize(400, 250),
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wxTE_RICH2 | wxTE_MULTILINE | wxTE_READONLY);
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m_Chat = new wxTextCtrl(panel, ID_CHAT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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m_Chat_ok = new wxButton(panel, ID_BUTTON_CHAT, wxT("Send"));;
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m_Ready = new wxCheckBox(panel, ID_READY, wxT("Click here when ready"), wxDefaultPosition, wxDefaultSize, 0);
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m_RecordGame = new wxCheckBox(panel, ID_RECORD, wxT("Record Game Input"), wxDefaultPosition, wxDefaultSize, 0);
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// TODO: Fix the recording ?
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m_RecordGame->Disable();
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m_ConInfo_text = new wxStaticText(panel, ID_CONNINFO_TXT, wxT(" Fps : 0 | Ping : 00 ms"));
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m_GetPing = new wxButton(panel, ID_BUTTON_GETPING, wxT("Ping"), wxDefaultPosition, wxDefaultSize);
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m_Disconnect = new wxButton(panel, ID_BUTTON_QUIT, wxT("Disconnect"), wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* sChat = new wxBoxSizer(wxHORIZONTAL);
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sTop->Add(m_Game_str, 0, wxALL|wxEXPAND, 1);
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sTop->Add(m_Logging, 1, wxALL|wxEXPAND, 5);
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sChat->Add(m_Chat, 1, wxALL|wxEXPAND, 2);
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sChat->Add(m_Chat_ok, 0, wxALL, 2);
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sTop->Add(sChat, 0, wxALL|wxEXPAND, 2);
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wxBoxSizer* sBottom0 = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* sBottom1 = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* sBottomM = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* sBottom2 = new wxBoxSizer(wxVERTICAL);
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sBottom0->Add(m_Ready, 0, wxALL, 5);
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sBottom0->Add(m_RecordGame, 0, wxALL, 5);
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sBottomM->Add(m_ConInfo_text, 0, wxALL, 5);
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sBottom1->Add(m_Disconnect, 0, wxALL|wxALIGN_LEFT, 5);
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sBottom1->AddStretchSpacer(1);
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sBottom1->Add(m_GetPing, 0, wxALL|wxALIGN_RIGHT, 5);
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sBottom2->Add(sBottom0, 0, wxALL, 0);
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sBottom2->Add(sBottomM, 0, wxALL | wxALIGN_LEFT, 0);
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sBottom2->Add(sBottom1, 0, wxALL | wxEXPAND, 5);
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sBottom->Add(sBottom2, 2, wxALL | wxEXPAND | wxALIGN_CENTER, 0);
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if (m_isHosting)
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{
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m_wtfismyip = new wxButton(panel, ID_BUTTON_GETIP, wxT("What is my IP"));
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m_ChangeGame = new wxButton(panel, ID_CHANGEGAME, wxT("Change Game"));
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wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, wxT("Host"));
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sBottom3->Add(m_ChangeGame, 0, wxALL | wxEXPAND, 5);
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sBottom3->Add(m_wtfismyip, 0, wxALL | wxEXPAND, 5);
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sBottom->Add(sBottom3, 1, wxALL | wxEXPAND, 0);
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UpdateNetWindow(false);
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}
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sMain->Add(sTop, 1, wxALL | wxEXPAND, 5);
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sMain->Add(sBottom, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 2);
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panel->SetSizerAndFit(sMain);
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sMain->SetSizeHints((wxWindow*)this);
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Show();
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}
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// String of the type : FPSxPINGxFRAME_DELAY
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void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
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{
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std::vector<std::string> str_arr;
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if (update_infos)
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{
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SplitString(std::string(infos.mb_str()), "x", str_arr);
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m_ConInfo_text->SetLabel
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(wxString::Format(wxT(" Fps : %s | Ping : %s | Frame Delay : %s"),
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str_arr[0].c_str(), str_arr[1].c_str(),
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str_arr[2].c_str()) );
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}
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else
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{
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m_critical.Enter();
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m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
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m_critical.Leave();
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}
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}
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void NetPlay::OnGUIEvent(wxCommandEvent& event)
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{
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unsigned char value;;
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switch (event.GetId())
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{
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case ID_READY:
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{
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std::string buffer;
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value = 0x40;
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if (!m_ready)
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buffer = ">> "+m_nick+" is now ready !\n";
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else
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buffer = ">> "+m_nick+" is now Unready !\n";
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m_ready = !m_ready;
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if (m_isHosting == 1)
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{
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if (m_numClients > 0)
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{
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int buffer_size = (int)buffer.size();
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for (int i=0; i < m_numClients ; i++)
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{
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m_sock_server->Write(i, (const char*)&value, 1);
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m_sock_server->Write(i, (const char*)&buffer_size, 4);
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m_sock_server->Write(i, buffer.c_str(), buffer_size + 1);
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}
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}
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m_Logging->AppendText(wxString::FromAscii(buffer.c_str()));
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// Everyone is ready
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if (m_ready && m_clients_ready)
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LoadGame();
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}
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else {
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if (m_numClients > 0)
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m_sock_client->Write((const char*)&value, 1); // 0x40 -> Ready
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}
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break;
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}
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case ID_BUTTON_GETIP:
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{
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if (m_numClients == 0) // Get IP Address from the Internet
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{
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// simple IP address caching
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if (m_hostaddr.at(0) != 'a')
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{
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m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
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return;
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}
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char buffer[8];
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sprintf(buffer, "%d", m_port);
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m_hostaddr = "> Your IP is : " + sf::IPAddress::GetPublicAddress().ToString() +
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':' + std::string(buffer) + '\n';
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m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
|
|
}
|
|
else // Ask client to send server IP
|
|
{
|
|
value = 0x20;
|
|
m_sock_server->Write(0, (const char*)&value, 1);
|
|
}
|
|
break;
|
|
}
|
|
case ID_BUTTON_GETPING:
|
|
{
|
|
if (m_numClients == 0)
|
|
return;
|
|
|
|
long ping[3] = {0};
|
|
float fping;
|
|
|
|
if (m_isHosting == 1) {
|
|
m_sock_server->Write(0, 0, 0, ping);
|
|
fping = (ping[0]+ping[1]+ping[2])/(float)m_numClients;
|
|
}
|
|
else {
|
|
m_sock_client->Write(0, 0, ping);
|
|
fping = ping[0];
|
|
}
|
|
|
|
UpdateNetWindow( true, wxString::Format(wxT("000x%fx%d"), fping, (int)ceil(fping/(1000.0/60.0))) );
|
|
break;
|
|
}
|
|
case ID_BUTTON_CHAT:
|
|
case ID_CHAT:
|
|
{
|
|
value = 0x30;
|
|
wxString chat_str = wxString::Format(wxT("> %s : %s\n"), m_nick.c_str(), m_Chat->GetValue().c_str());
|
|
int chat_size = (int)chat_str.size();
|
|
|
|
// If there's no distant connection, we write but we don't send
|
|
if (m_numClients == 0) {
|
|
m_Logging->AppendText(chat_str);
|
|
return;
|
|
}
|
|
// Max size that we handle is 1024, there's no need for more
|
|
if ((chat_str.size()+1) * sizeof(char) > 1024) {
|
|
m_Logging->AppendText(wxT("ERROR : Packet too large !\n"));
|
|
return;
|
|
}
|
|
|
|
// Send to all
|
|
if (m_isHosting == 1)
|
|
{
|
|
for (int i=0; i < m_numClients ; i++) {
|
|
// Send Chat command
|
|
m_sock_server->Write(i, (const char*)&value, 1); // 0x30 -> Chat
|
|
|
|
// Send Chat string
|
|
m_sock_server->Write(i, (const char*)&chat_size, 4);
|
|
m_sock_server->Write(i, chat_str.mb_str(), chat_size + 1);
|
|
}
|
|
}
|
|
else {
|
|
m_sock_client->Write((const char*)&value, 1);
|
|
m_sock_client->Write((const char*)&chat_size, 4);
|
|
m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
|
|
}
|
|
|
|
m_Chat->Clear();
|
|
|
|
// Do not wait for the server, just write as soon as sent
|
|
m_Logging->AppendText(chat_str);
|
|
|
|
break;
|
|
}
|
|
case ID_RECORD:
|
|
// TODO :
|
|
// Record raw pad data
|
|
break;
|
|
case ID_CHANGEGAME:
|
|
{
|
|
GameListPopup PopUp(this, m_GameList_str);
|
|
PopUp.ShowModal();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////
|
|
// GameList popup window
|
|
|
|
BEGIN_EVENT_TABLE(GameListPopup, wxDialog)
|
|
EVT_BUTTON(wxID_OK, GameListPopup::OnButtons)
|
|
EVT_BUTTON(wxID_CANCEL, GameListPopup::OnButtons)
|
|
END_EVENT_TABLE()
|
|
|
|
GameListPopup::GameListPopup(NetPlay *parent, wxArrayString GameNames) :
|
|
wxDialog(parent, wxID_ANY, _T("Choose a Game :"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE)
|
|
{
|
|
m_netParent = parent;
|
|
m_GameList_str = GameNames;
|
|
m_GameList = new wxListBox(this, ID_GAMELIST, wxDefaultPosition, wxSize(300, 250),
|
|
GameNames, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
|
|
m_Cancel = new wxButton(this, wxID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxDefaultSize);
|
|
m_Accept = new wxButton(this, wxID_OK, wxT("Apply"), wxDefaultPosition, wxDefaultSize);
|
|
|
|
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
|
|
|
sButtons->Add(m_Cancel, 0, wxALL, 0);
|
|
sButtons->AddStretchSpacer(1);
|
|
sButtons->Add(m_Accept, 0, wxALL | wxALIGN_RIGHT, 0);
|
|
|
|
sMain->Add(m_GameList, 0, wxALL | wxEXPAND, 2);
|
|
sMain->Add(sButtons, 0, wxALL | wxEXPAND, 5);
|
|
|
|
SetSizerAndFit(sMain);
|
|
Center(); Layout(); Show();
|
|
}
|
|
|
|
void GameListPopup::OnButtons(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_OK:
|
|
if (m_GameList->GetSelection() != wxNOT_FOUND)
|
|
m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
|
|
Destroy();
|
|
break;
|
|
case wxID_CANCEL:
|
|
Destroy();
|
|
break;
|
|
}
|
|
}
|
|
|