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https://github.com/dolphin-emu/dolphin.git
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831d8ef13f
* Confirm stopping emulation when the window is closing, not just the "Stop" button * Don't resume if we were already paused when we got the quit event * Shutdown the core at the end of main() so we don't crash on exit * Miscellaneous other logic cleanups related to this
77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QMainWindow>
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#include "Core/Core.h"
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#include "DolphinQt/GameList/GameTracker.h"
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#include "DolphinQt/VideoInterface/RenderWidget.h"
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// Predefinitions
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namespace Ui
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{
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class DMainWindow;
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}
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class DMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit DMainWindow(QWidget* parent_widget = nullptr);
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~DMainWindow();
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// DRenderWidget
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bool RenderWidgetHasFocus() const { return m_render_widget->isActiveWindow(); }
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DRenderWidget* GetRenderWidget() { return m_render_widget.get(); }
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signals:
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void CoreStateChanged(Core::EState state);
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public slots:
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// Main toolbar (also used by DRenderWidget)
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bool OnStop();
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private slots:
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// Emulation
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void StartGame(const QString filename);
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void OnCoreStateChanged(Core::EState state);
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// Main toolbar
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void OnBrowse();
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void OnPlay();
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void OnReset();
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// View menu
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void OnGameListStyleChanged();
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// Misc.
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void UpdateIcons();
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private:
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void closeEvent(QCloseEvent* ce);
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std::unique_ptr<Ui::DMainWindow> m_ui;
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DGameTracker* m_game_tracker;
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// Misc.
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void DisableScreensaver();
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void EnableScreensaver();
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// Emulation
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QString RequestBootFilename();
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QString ShowFileDialog();
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QString ShowFolderDialog();
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void DoStartPause();
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bool Stop();
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std::unique_ptr<DRenderWidget> m_render_widget;
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bool m_isStopping = false;
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};
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// Pointer to the only instance of DMainWindow, used by Host_*
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extern DMainWindow* g_main_window;
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