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b8695a57da
A previous PR changed a whole lot of min/maxes to std::min/std::max but made a mistake here and used a templated min which cast it's arguments to unsigned instead of casting return value. This resulted in glitchy artifacts in bright areas (See issue 7439) I rewrote the code to use a proper clamping function so it's cleaner to read.
99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include <limits>
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#include <random>
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#include "Common/MathUtil.h"
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TEST(MathUtil, Clamp)
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{
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EXPECT_EQ(1, MathUtil::Clamp(1, 0, 2));
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EXPECT_EQ(1.0, MathUtil::Clamp(1.0, 0.0, 2.0));
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EXPECT_EQ(2, MathUtil::Clamp(4, 0, 2));
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EXPECT_EQ(2.0, MathUtil::Clamp(4.0, 0.0, 2.0));
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EXPECT_EQ(0, MathUtil::Clamp(-1, 0, 2));
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EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
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}
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TEST(MathUtil, IsINF)
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{
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EXPECT_TRUE(MathUtil::IsINF(+std::numeric_limits<double>::infinity()));
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EXPECT_TRUE(MathUtil::IsINF(-std::numeric_limits<double>::infinity()));
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}
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TEST(MathUtil, IsNAN)
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{
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EXPECT_TRUE(MathUtil::IsNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_TRUE(MathUtil::IsNAN(std::numeric_limits<double>::signaling_NaN()));
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}
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TEST(MathUtil, IsQNAN)
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{
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EXPECT_TRUE(MathUtil::IsQNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_FALSE(MathUtil::IsQNAN(std::numeric_limits<double>::signaling_NaN()));
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}
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TEST(MathUtil, IsSNAN)
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{
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EXPECT_FALSE(MathUtil::IsSNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_TRUE(MathUtil::IsSNAN(std::numeric_limits<double>::signaling_NaN()));
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}
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TEST(MathUtil, Log2)
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{
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EXPECT_EQ(0, Log2(1));
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EXPECT_EQ(1, Log2(2));
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EXPECT_EQ(2, Log2(4));
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EXPECT_EQ(3, Log2(8));
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EXPECT_EQ(63, Log2(0x8000000000000000ull));
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// Rounding behavior.
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EXPECT_EQ(3, Log2(15));
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EXPECT_EQ(63, Log2(0xFFFFFFFFFFFFFFFFull));
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}
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TEST(MathUtil, FlushToZero)
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{
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// To test the software implementation we need to make sure FTZ and DAZ are disabled.
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// Using volatile here to ensure the compiler doesn't constant-fold it,
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// we want the multiplication to occur at test runtime.
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volatile float s = std::numeric_limits<float>::denorm_min();
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volatile double d = std::numeric_limits<double>::denorm_min();
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EXPECT_LT(0, s * 2);
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EXPECT_LT(0, d * 2);
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EXPECT_EQ(+0, MathUtil::FlushToZero(+std::numeric_limits<double>::denorm_min()));
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EXPECT_EQ(-0, MathUtil::FlushToZero(-std::numeric_limits<double>::denorm_min()));
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EXPECT_EQ(+0, MathUtil::FlushToZero(+std::numeric_limits<double>::min() / 2));
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EXPECT_EQ(-0, MathUtil::FlushToZero(-std::numeric_limits<double>::min() / 2));
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EXPECT_EQ(std::numeric_limits<double>::min(), MathUtil::FlushToZero(std::numeric_limits<double>::min()));
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EXPECT_EQ(std::numeric_limits<double>::max(), MathUtil::FlushToZero(std::numeric_limits<double>::max()));
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EXPECT_EQ(+std::numeric_limits<double>::infinity(), MathUtil::FlushToZero(+std::numeric_limits<double>::infinity()));
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EXPECT_EQ(-std::numeric_limits<double>::infinity(), MathUtil::FlushToZero(-std::numeric_limits<double>::infinity()));
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// Test all subnormals as well as an equally large set of random normal floats.
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std::default_random_engine engine(0);
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std::uniform_int_distribution<u32> dist(0x00800000u, 0x7fffffffu);
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for (u32 i = 0; i <= 0x007fffffu; ++i)
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{
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MathUtil::IntFloat x(i);
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EXPECT_EQ(+0, MathUtil::FlushToZero(x.f));
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x.i = i | 0x80000000u;
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EXPECT_EQ(-0, MathUtil::FlushToZero(x.f));
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x.i = dist(engine);
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MathUtil::IntFloat y(MathUtil::FlushToZero(x.f));
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EXPECT_EQ(x.i, y.i);
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x.i |= 0x80000000u;
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y.f = MathUtil::FlushToZero(x.f);
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EXPECT_EQ(x.i, y.i);
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}
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}
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