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44 lines
944 B
C++
44 lines
944 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include "VideoCommon/BoundingBox.h"
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namespace Vulkan
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{
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class StagingBuffer;
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class VKBoundingBox final : public BoundingBox
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{
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public:
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~VKBoundingBox() override;
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bool Initialize() override;
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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private:
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bool CreateGPUBuffer();
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bool CreateReadbackBuffer();
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VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
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VmaAllocation m_gpu_allocation = VK_NULL_HANDLE;
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static constexpr size_t BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES;
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std::unique_ptr<StagingBuffer> m_readback_buffer;
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};
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} // namespace Vulkan
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