Files
dolphin/Source/Core/DolphinWX/Src/ISOProperties.h
crudelios 852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00

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5.0 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __ISOPROPERTIES_h__
#define __ISOPROPERTIES_h__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/fontmap.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <string>
#include "ISOFile.h"
#include "Filesystem.h"
#include "IniFile.h"
#include "PatchEngine.h"
#include "ActionReplay.h"
#include "GeckoCodeDiag.h"
struct PHackData
{
bool PHackSZNear;
bool PHackSZFar;
bool PHackExP;
std::string PHZNear;
std::string PHZFar;
};
class CISOProperties : public wxDialog
{
public:
CISOProperties(const std::string fileName,
wxWindow* parent,
wxWindowID id = 1,
const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
void ActionReplayList_Load();
bool SaveGameConfig();
PHackData PHack_Data;
private:
DECLARE_EVENT_TABLE();
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen, *DisableWiimoteSpeaker;
// Video
wxCheckBox *UseZTPSpeedupHack, *PHackEnable, *UseBBox;
wxButton *PHSettings;
wxArrayString arrayStringFor_EmuState;
wxChoice *EmuState;
wxTextCtrl *EmuIssues;
wxArrayString arrayStringFor_Patches;
wxCheckListBox *Patches;
wxButton *EditPatch;
wxButton *RemovePatch;
wxArrayString arrayStringFor_Cheats;
wxCheckListBox *Cheats;
wxButton *EditCheat;
wxButton *RemoveCheat;
wxArrayString arrayStringFor_Speedhacks;
wxCheckListBox *Speedhacks;
wxButton *EditSpeedhack;
wxButton *AddSpeedhack;
wxButton *RemoveSpeedhack;
wxTextCtrl *m_Name;
wxTextCtrl *m_GameID;
wxTextCtrl *m_Country;
wxTextCtrl *m_MakerID;
wxTextCtrl *m_Date;
wxTextCtrl *m_FST;
wxArrayString arrayStringFor_Lang;
wxChoice *m_Lang;
wxTextCtrl *m_ShortName;
wxTextCtrl *m_Maker;
wxTextCtrl *m_Comment;
wxStaticBitmap *m_Banner;
wxTreeCtrl *m_Treectrl;
wxTreeItemId RootId;
Gecko::CodeConfigPanel *m_geckocode_panel;
enum
{
ID_TREECTRL = 1000,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_MMU,
ID_MMUBAT,
ID_TLBHACK,
ID_VBEAM,
ID_DISCSPEED,
ID_MERGEBLOCKS,
ID_AUDIO_DSP_HLE,
ID_ZTP_SPEEDUP,
ID_PHACKENABLE,
ID_PHSETTINGS,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_DISABLEWIIMOTESPEAKER,
ID_EDITCONFIG,
ID_EMUSTATE,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_DATE,
ID_FST,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_EXTRACTAPPLOADER,
IDM_EXTRACTDOL,
IDM_BNRSAVEAS
};
void CreateGUIControls(bool);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
void PHackButtonClicked(wxCommandEvent& event);
GameListItem *OpenGameListItem;
std::vector<const DiscIO::SFileInfo *> GCFiles;
typedef std::vector<const DiscIO::SFileInfo *>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
void ExportDir(const char* _rFullPath, const char* _rExportFilename,
const int partitionNum = 0);
IniFile GameIni;
std::string GameIniFile;
void LoadGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Save();
void ChangeBannerDetails(int lang);
};
#endif