dolphin/Source/Core
2011-02-08 10:37:47 +00:00
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AudioCommon vs2010: 2011-02-08 04:03:48 +00:00
Common Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
Core Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
DebuggerUICommon vs2010: 2011-02-08 04:03:48 +00:00
DebuggerWX vs2010: 2011-02-08 04:03:48 +00:00
DiscIO vs2010: 2011-02-08 04:03:48 +00:00
DolphinWX vs2010: 2011-02-08 04:03:48 +00:00
InputCommon vs2010: 2011-02-08 04:03:48 +00:00
VideoCommon Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
VideoUICommon vs2010: 2011-02-08 04:03:48 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00