dolphin/Source/Core/VideoCommon/TextureConverterShaderGen.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

37 lines
898 B
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/TextureDecoder.h"
enum class APIType;
namespace TextureConversionShaderGen
{
#pragma pack(1)
struct UidData
{
u32 NumValues() const { return sizeof(UidData); }
EFBCopyFormat dst_format;
u32 efb_has_alpha : 1;
u32 is_depth_copy : 1;
u32 is_intensity : 1;
u32 scale_by_half : 1;
u32 copy_filter : 1;
};
#pragma pack()
using TCShaderUid = ShaderUid<UidData>;
ShaderCode GenerateVertexShader(APIType api_type);
ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
bool scale_by_half, bool copy_filter);
} // namespace TextureConversionShaderGen