mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
994 lines
31 KiB
C++
994 lines
31 KiB
C++
// Copyright (C) 2010 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "InputConfigDiag.h"
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#include "UDPConfigDiag.h"
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#define WXSTR_FROM_STR(s) (wxString::FromUTF8((s).c_str()))
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#define WXTSTR_FROM_CSTR(s) (wxGetTranslation(wxString::FromUTF8(s)))
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#define STR_FROM_WXSTR(w) (std::string((w).ToUTF8()))
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void GamepadPage::ConfigUDPWii(wxCommandEvent &event)
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{
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UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper;
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UDPConfigDiag diag(this, wrp);
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diag.ShowModal();
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}
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void GamepadPage::ConfigExtension(wxCommandEvent& event)
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{
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ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
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// show config diag, if "none" isn't selected
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if (ex->switch_extension)
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{
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wxDialog dlg(this, -1,
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WXTSTR_FROM_CSTR(ex->attachments[ex->switch_extension]->GetName().c_str()),
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wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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const std::size_t orig_size = control_groups.size();
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ControlGroupsSizer* const szr =
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new ControlGroupsSizer(ex->attachments[ex->switch_extension], &dlg, this, &control_groups);
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main_szr->Add(szr, 0, wxLEFT, 5);
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main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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dlg.SetSizerAndFit(main_szr);
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dlg.Center();
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dlg.ShowModal();
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// remove the new groups that were just added, now that the window closed
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control_groups.resize(orig_size);
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}
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}
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PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext)
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: PadSetting(new wxChoice(parent, -1))
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, extension(ext)
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{
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std::vector<ControllerEmu*>::const_iterator
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i = extension->attachments.begin(),
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e = extension->attachments.end();
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for (; i!=e; ++i)
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((wxChoice*)wxcontrol)->Append(WXTSTR_FROM_CSTR((*i)->GetName().c_str()));
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UpdateGUI();
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}
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void PadSettingExtension::UpdateGUI()
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{
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((wxChoice*)wxcontrol)->Select(extension->switch_extension);
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}
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void PadSettingExtension::UpdateValue()
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{
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extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
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}
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PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label)
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: PadSetting(new wxCheckBox(parent, -1, WXTSTR_FROM_CSTR(label), wxDefaultPosition))
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, value(_value)
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{
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UpdateGUI();
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}
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void PadSettingCheckBox::UpdateGUI()
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{
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((wxCheckBox*)wxcontrol)->SetValue(value > 0);
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}
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void PadSettingCheckBox::UpdateValue()
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{
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// 0.01 so its saved to the ini file as just 1. :(
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value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue();
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}
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void PadSettingSpin::UpdateGUI()
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{
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((wxSpinCtrl*)wxcontrol)->SetValue((int)(value * 100));
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}
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void PadSettingSpin::UpdateValue()
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{
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value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100;
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}
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ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
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: wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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, control_reference(ref)
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, m_plugin(plugin)
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, m_parent(parent)
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{
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m_devq = m_parent->controller->default_device;
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// GetStrings() sounds slow :/
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//device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &ControlDialog::SetDevice, this);
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device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &ControlDialog::SetDevice, this);
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wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent);
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wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
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d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5);
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wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
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szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5);
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szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5);
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SetSizerAndFit(szr); // needed
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UpdateGUI();
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SetFocus();
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}
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ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label)
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: wxButton(parent, -1, wxT(""), wxDefaultPosition, wxSize(width,20))
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, control_reference(_ref)
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{
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if (label.empty())
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SetLabel(WXSTR_FROM_STR(_ref->expression));
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else
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SetLabel(WXSTR_FROM_STR(label));
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}
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void InputConfigDialog::UpdateProfileComboBox()
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{
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std::string pname(File::GetUserPath(D_CONFIG_IDX));
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pname += PROFILES_PATH;
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pname += m_plugin.profile_name;
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CFileSearch::XStringVector exts;
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exts.push_back("*.ini");
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CFileSearch::XStringVector dirs;
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dirs.push_back(pname);
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CFileSearch cfs(exts, dirs);
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const CFileSearch::XStringVector& sv = cfs.GetFileNames();
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wxArrayString strs;
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CFileSearch::XStringVector::const_iterator si = sv.begin(),
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se = sv.end();
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for (; si!=se; ++si)
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{
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std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ;
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strs.push_back(WXSTR_FROM_STR(str));
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}
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for (; i != e; ++i)
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{
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(*i)->profile_cbox->Clear();
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(*i)->profile_cbox->Append(strs);
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}
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}
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void InputConfigDialog::UpdateControlReferences()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for (; i != e; ++i)
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(*i)->controller->UpdateReferences(g_controller_interface);
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}
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void InputConfigDialog::ClickSave(wxCommandEvent& event)
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{
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m_plugin.SaveConfig();
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event.Skip();
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}
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void ControlDialog::UpdateListContents()
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{
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control_lbox->Clear();
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
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if (dev)
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{
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if (control_reference->is_input)
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{
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// for inputs
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std::vector<ControllerInterface::Device::Input*>::const_iterator
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i = dev->Inputs().begin(),
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e = dev->Inputs().end();
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for (; i!=e; ++i)
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control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
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}
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else
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{
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// for outputs
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std::vector<ControllerInterface::Device::Output*>::const_iterator
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i = dev->Outputs().begin(),
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e = dev->Outputs().end();
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for (; i!=e; ++i)
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control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
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}
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}
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}
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void ControlDialog::SelectControl(const std::string& name)
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{
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//UpdateGUI();
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const int f = control_lbox->FindString(WXSTR_FROM_STR(name));
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if (f >= 0)
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control_lbox->Select(f);
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}
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void ControlDialog::UpdateGUI()
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{
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// update textbox
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textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression));
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// updates the "bound controls:" label
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m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %lu"),
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(unsigned long)control_reference->BoundCount()));
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};
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void GamepadPage::UpdateGUI()
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{
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device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
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std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
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ge = control_groups.end();
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for (; g!=ge; ++g)
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{
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// buttons
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std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
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, e = (*g)->control_buttons.end();
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for (; i!=e; ++i)
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//if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#"))
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(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression));
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//else
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//(*i)->SetLabel(wxT("..."));
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// cboxes
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std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
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, se = (*g)->options.end();
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for (; si!=se; ++si)
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(*si)->UpdateGUI();
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}
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}
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void GamepadPage::ClearAll(wxCommandEvent&)
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{
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// just load an empty ini section to clear everything :P
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IniFile::Section section;
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controller->LoadConfig(§ion);
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// no point in using the real ControllerInterface i guess
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ControllerInterface face;
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(face);
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UpdateGUI();
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}
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void GamepadPage::LoadDefaults(wxCommandEvent&)
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{
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controller->LoadDefaults(g_controller_interface);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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UpdateGUI();
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}
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void ControlDialog::SetControl(wxCommandEvent&)
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{
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control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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}
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void GamepadPage::SetDevice(wxCommandEvent&)
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{
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controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
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// show user what it was validated as
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device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
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// this will set all the controls to this default device
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controller->UpdateDefaultDevice();
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// update references
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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}
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void ControlDialog::SetDevice(wxCommandEvent&)
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{
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m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
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// show user what it was validated as
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device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString()));
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// update gui
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UpdateListContents();
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}
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void ControlDialog::ClearControl(wxCommandEvent&)
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{
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control_reference->expression.clear();
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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}
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void ControlDialog::SetSelectedControl(wxCommandEvent&)
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{
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const int num = control_lbox->GetSelection();
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if (num < 0)
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return;
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wxString expr;
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// non-default device
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if (false == (m_devq == m_parent->controller->default_device))
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expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
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// append the control name
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expr += control_lbox->GetString(num);
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control_reference->expression = STR_FROM_WXSTR(expr);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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}
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void ControlDialog::AppendControl(wxCommandEvent& event)
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{
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const int num = control_lbox->GetSelection();
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if (num < 0)
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return;
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// o boy!, hax
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const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
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wxString expr = textctrl->GetValue();
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// append the operator to the expression
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if (wxT('!') == lbl[0] || false == expr.empty())
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expr += lbl[0];
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// non-default device
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if (false == (m_devq == m_parent->controller->default_device))
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expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
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// append the control name
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expr += control_lbox->GetString(num);
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control_reference->expression = STR_FROM_WXSTR(expr);
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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UpdateGUI();
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}
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void GamepadPage::AdjustSetting(wxCommandEvent& event)
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{
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
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}
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void GamepadPage::AdjustControlOption(wxCommandEvent&)
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{
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
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}
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void GamepadPage::ConfigControl(wxEvent& event)
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{
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m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
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m_control_dialog->ShowModal();
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m_control_dialog->Destroy();
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// update changes that were made in the dialog
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UpdateGUI();
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}
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void GamepadPage::ClearControl(wxEvent& event)
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{
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ControlButton* const btn = (ControlButton*)event.GetEventObject();
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btn->control_reference->expression.clear();
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btn->control_reference->range = 1.0f;
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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controller->UpdateReferences(g_controller_interface);
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// update changes
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UpdateGUI();
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}
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void ControlDialog::DetectControl(wxCommandEvent& event)
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{
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wxButton* const btn = (wxButton*)event.GetEventObject();
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const wxString lbl = btn->GetLabel();
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
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if (dev)
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{
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btn->SetLabel(_("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxTheApp->Yield();
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, select it in the list
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if (ctrl)
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SelectControl(ctrl->GetName());
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btn->SetLabel(lbl);
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}
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}
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void GamepadPage::DetectControl(wxCommandEvent& event)
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{
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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// find device :/
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ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
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if (dev)
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{
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btn->SetLabel(_("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxTheApp->Yield();
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std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, update expression and reference
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if (ctrl)
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{
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btn->control_reference->expression = ctrl->GetName();
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g_controller_interface.UpdateReference(btn->control_reference, controller->default_device);
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}
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btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression));
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}
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}
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wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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{
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wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
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textctrl = new wxTextCtrl(this, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE);
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wxButton* const detect_button = new wxButton(this, -1, control_reference->is_input ? _("Detect") : _("Test"));
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wxButton* const clear_button = new wxButton(this, -1, _("Clear"));
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wxButton* const set_button = new wxButton(this, -1, _("Set"));
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wxButton* const select_button = new wxButton(this, -1, _("Select"));
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select_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetSelectedControl, this);
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wxButton* const or_button = new wxButton(this, -1, _("| OR"), wxDefaultPosition);
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or_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
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control_lbox = new wxListBox(this, -1, wxDefaultPosition, wxSize(-1, 64));
|
|
|
|
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
|
|
button_sizer->Add(detect_button, 1, 0, 5);
|
|
button_sizer->Add(select_button, 1, 0, 5);
|
|
button_sizer->Add(or_button, 1, 0, 5);
|
|
|
|
if (control_reference->is_input)
|
|
{
|
|
// TODO: check if && is good on other OS
|
|
wxButton* const and_button = new wxButton(this, -1, _("&& AND"), wxDefaultPosition);
|
|
wxButton* const not_button = new wxButton(this, -1, _("! NOT"), wxDefaultPosition);
|
|
wxButton* const add_button = new wxButton(this, -1, _("^ ADD"), wxDefaultPosition);
|
|
|
|
and_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
|
|
not_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
|
|
add_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
|
|
|
|
button_sizer->Add(and_button, 1, 0, 5);
|
|
button_sizer->Add(not_button, 1, 0, 5);
|
|
button_sizer->Add(add_button, 1, 0, 5);
|
|
}
|
|
|
|
range_slider = new wxSlider(this, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
|
|
|
|
range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
|
|
|
|
detect_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::DetectControl, this);
|
|
clear_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::ClearControl, this);
|
|
set_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetControl, this);
|
|
|
|
range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
|
|
wxStaticText* const range_label = new wxStaticText(this, -1, _("Range"));
|
|
m_bound_label = new wxStaticText(this, -1, wxT(""));
|
|
|
|
wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
|
|
range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5);
|
|
range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5);
|
|
|
|
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
|
|
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
|
|
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
|
|
|
|
wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK);
|
|
bottom_btns_sizer->Prepend(set_button, 0, wxRIGHT, 5);
|
|
bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5);
|
|
|
|
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
|
|
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
|
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
|
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM|wxRIGHT, 5);
|
|
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
|
|
|
|
UpdateListContents();
|
|
|
|
return main_szr;
|
|
}
|
|
|
|
void GamepadPage::GetProfilePath(std::string& path)
|
|
{
|
|
const wxString& name = profile_cbox->GetValue();
|
|
if (false == name.empty())
|
|
{
|
|
// TODO: check for dumb characters maybe
|
|
|
|
path = File::GetUserPath(D_CONFIG_IDX);
|
|
path += PROFILES_PATH;
|
|
path += m_plugin.profile_name;
|
|
path += '/';
|
|
path += STR_FROM_WXSTR(profile_cbox->GetValue());
|
|
path += ".ini";
|
|
}
|
|
}
|
|
|
|
void GamepadPage::LoadProfile(wxCommandEvent&)
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
|
|
if (false == File::Exists(fname))
|
|
return;
|
|
|
|
IniFile inifile;
|
|
inifile.Load(fname);
|
|
|
|
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
|
|
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
|
|
controller->UpdateReferences(g_controller_interface);
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void GamepadPage::SaveProfile(wxCommandEvent&)
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
File::CreateFullPath(fname);
|
|
|
|
if (false == fname.empty())
|
|
{
|
|
IniFile inifile;
|
|
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
|
|
inifile.Save(fname);
|
|
|
|
m_config_dialog->UpdateProfileComboBox();
|
|
}
|
|
else
|
|
PanicAlertT("You must enter a valid profile name.");
|
|
}
|
|
|
|
void GamepadPage::DeleteProfile(wxCommandEvent&)
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
|
|
const char* const fnamecstr = fname.c_str();
|
|
|
|
if (File::Exists(fnamecstr) &&
|
|
AskYesNoT("Are you sure you want to delete \"%s\"?",
|
|
STR_FROM_WXSTR(profile_cbox->GetValue()).c_str()))
|
|
{
|
|
File::Delete(fnamecstr);
|
|
|
|
m_config_dialog->UpdateProfileComboBox();
|
|
}
|
|
}
|
|
|
|
void InputConfigDialog::UpdateDeviceComboBox()
|
|
{
|
|
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
|
e = m_padpages.end();
|
|
ControllerInterface::DeviceQualifier dq;
|
|
for (; i != e; ++i)
|
|
{
|
|
(*i)->device_cbox->Clear();
|
|
std::vector<ControllerInterface::Device*>::const_iterator
|
|
di = g_controller_interface.Devices().begin(),
|
|
de = g_controller_interface.Devices().end();
|
|
for (; di!=de; ++di)
|
|
{
|
|
dq.FromDevice(*di);
|
|
(*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString()));
|
|
}
|
|
(*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString()));
|
|
}
|
|
}
|
|
|
|
void GamepadPage::RefreshDevices(wxCommandEvent&)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
|
|
|
|
// refresh devices
|
|
g_controller_interface.Shutdown();
|
|
g_controller_interface.Initialize();
|
|
|
|
// update all control references
|
|
m_config_dialog->UpdateControlReferences();
|
|
|
|
// update device cbox
|
|
m_config_dialog->UpdateDeviceComboBox();
|
|
}
|
|
|
|
ControlGroupBox::~ControlGroupBox()
|
|
{
|
|
std::vector<PadSetting*>::const_iterator
|
|
i = options.begin(),
|
|
e = options.end();
|
|
for (; i!=e; ++i)
|
|
delete *i;
|
|
}
|
|
|
|
ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink)
|
|
: wxBoxSizer(wxVERTICAL)
|
|
, control_group(group)
|
|
{
|
|
static_bitmap = NULL;
|
|
|
|
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
|
|
std::vector<ControllerEmu::ControlGroup::Control*>::iterator
|
|
ci = group->controls.begin(),
|
|
ce = group->controls.end();
|
|
for (; ci != ce; ++ci)
|
|
{
|
|
|
|
wxStaticText* const label = new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*ci)->name));
|
|
|
|
ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
|
|
control_button->SetFont(m_SmallFont);
|
|
|
|
control_buttons.push_back(control_button);
|
|
|
|
if ((*ci)->control_ref->is_input)
|
|
{
|
|
control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
|
|
control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DetectControl, eventsink);
|
|
}
|
|
else
|
|
{
|
|
control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear."));
|
|
control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigControl, eventsink);
|
|
}
|
|
|
|
control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink);
|
|
control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink);
|
|
|
|
wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL);
|
|
control_sizer->AddStretchSpacer(1);
|
|
control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3);
|
|
control_sizer->Add(control_button, 0, 0, 0);
|
|
|
|
Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3);
|
|
|
|
}
|
|
|
|
wxMemoryDC dc;
|
|
|
|
switch (group->type)
|
|
{
|
|
case GROUP_TYPE_STICK:
|
|
case GROUP_TYPE_TILT:
|
|
case GROUP_TYPE_CURSOR:
|
|
case GROUP_TYPE_FORCE:
|
|
{
|
|
wxBitmap bitmap(64, 64);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
|
|
|
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
|
|
for (; i!=e; ++i)
|
|
{
|
|
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
|
|
setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
|
|
options.push_back(setting);
|
|
szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*i)->name)));
|
|
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
|
|
}
|
|
|
|
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
|
|
h_szr->Add(szr, 1, 0, 5);
|
|
h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3);
|
|
|
|
Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3);
|
|
}
|
|
break;
|
|
case GROUP_TYPE_BUTTONS:
|
|
{
|
|
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
|
|
|
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]);
|
|
threshold_cbox->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
|
|
|
|
threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons."));
|
|
|
|
options.push_back(threshold_cbox);
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
|
|
szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR(group->settings[0]->name)),
|
|
0, wxCENTER|wxRIGHT, 3);
|
|
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
|
|
|
|
Add(szr, 0, wxALL|wxCENTER, 3);
|
|
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
|
|
}
|
|
break;
|
|
case GROUP_TYPE_MIXED_TRIGGERS:
|
|
case GROUP_TYPE_TRIGGERS:
|
|
case GROUP_TYPE_SLIDER:
|
|
{
|
|
int height = (int)(12 * group->controls.size());
|
|
int width = 64;
|
|
|
|
if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
|
|
width = 64+12+1;
|
|
|
|
if (GROUP_TYPE_TRIGGERS != group->type)
|
|
height /= 2;
|
|
|
|
wxBitmap bitmap(width, height+1);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
|
|
|
|
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
for (; i!=e; ++i)
|
|
{
|
|
PadSettingSpin* setting = new PadSettingSpin(parent, *i);
|
|
setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
|
|
options.push_back(setting);
|
|
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
|
|
szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
|
|
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
|
|
Add(szr, 0, wxALL|wxCENTER, 3);
|
|
}
|
|
|
|
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
|
|
}
|
|
break;
|
|
case GROUP_TYPE_EXTENSION:
|
|
{
|
|
PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group);
|
|
wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group);
|
|
|
|
options.push_back(attachments);
|
|
|
|
attachments->wxcontrol->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &GamepadPage::AdjustSetting, eventsink);
|
|
configure_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigExtension, eventsink);
|
|
|
|
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
|
|
Add(configure_btn, 0, wxALL|wxEXPAND, 3);
|
|
}
|
|
break;
|
|
case GROUP_TYPE_UDPWII:
|
|
{
|
|
wxButton* const btn = new UDPConfigButton(parent, (UDPWrapper*)group);
|
|
btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigUDPWii, eventsink);
|
|
Add(btn, 0, wxALL|wxEXPAND, 3);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
//options
|
|
|
|
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
for (; i!=e; ++i)
|
|
{
|
|
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name);
|
|
setting_cbox->wxcontrol->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &GamepadPage::AdjustSetting, eventsink);
|
|
options.push_back(setting_cbox);
|
|
|
|
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
|
|
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
//AddStretchSpacer(0);
|
|
}
|
|
|
|
ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* groups)
|
|
: wxBoxSizer(wxHORIZONTAL)
|
|
{
|
|
size_t col_size = 0;
|
|
|
|
wxBoxSizer* stacked_groups = NULL;
|
|
for (unsigned int i = 0; i < controller->groups.size(); ++i)
|
|
{
|
|
ControlGroupBox* control_group_box = new ControlGroupBox(controller->groups[i], parent, eventsink);
|
|
wxStaticBoxSizer *control_group =
|
|
new wxStaticBoxSizer(wxVERTICAL, parent, WXTSTR_FROM_CSTR(controller->groups[i]->name));
|
|
control_group->Add(control_group_box);
|
|
|
|
const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size();
|
|
col_size += grp_size;
|
|
if (col_size > 8 || NULL == stacked_groups)
|
|
{
|
|
if (stacked_groups)
|
|
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
|
|
|
|
stacked_groups = new wxBoxSizer(wxVERTICAL);
|
|
stacked_groups->Add(control_group, 0, wxEXPAND);
|
|
|
|
col_size = grp_size;
|
|
}
|
|
else
|
|
stacked_groups->Add(control_group, 0, wxEXPAND);
|
|
|
|
if (groups)
|
|
groups->push_back(control_group_box);
|
|
}
|
|
|
|
if (stacked_groups)
|
|
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
|
|
}
|
|
|
|
GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog)
|
|
: wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize)
|
|
,controller(plugin.controllers[pad_num])
|
|
, m_config_dialog(config_dialog)
|
|
, m_plugin(plugin)
|
|
{
|
|
|
|
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_plugin.controllers[pad_num], this, this, &control_groups);
|
|
|
|
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
|
|
|
|
// device chooser
|
|
|
|
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
|
|
|
|
device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
|
|
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
|
|
|
|
wxButton* refresh_button = new wxButton(this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1));
|
|
|
|
device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &GamepadPage::SetDevice, this);
|
|
device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &GamepadPage::SetDevice, this);
|
|
refresh_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::RefreshDevices, this);
|
|
|
|
device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3);
|
|
device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3);
|
|
|
|
wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1));
|
|
wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1));
|
|
|
|
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
|
|
clear_sbox->Add(default_button, 1, wxLEFT, 3);
|
|
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
|
|
|
|
clearall_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ClearAll, this);
|
|
default_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadDefaults, this);
|
|
|
|
profile_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
|
|
|
|
wxButton* const pload_btn = new wxButton(this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1));
|
|
wxButton* const psave_btn = new wxButton(this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1));
|
|
wxButton* const pdelete_btn = new wxButton(this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1));
|
|
|
|
pload_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadProfile, this);
|
|
psave_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::SaveProfile, this);
|
|
pdelete_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DeleteProfile, this);
|
|
|
|
profile_sbox->Add(profile_cbox, 1, wxLEFT, 3);
|
|
profile_sbox->Add(pload_btn, 0, wxLEFT, 3);
|
|
profile_sbox->Add(psave_btn, 0, 0, 3);
|
|
profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3);
|
|
|
|
wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL);
|
|
dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5);
|
|
dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5);
|
|
dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5);
|
|
|
|
wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL);
|
|
|
|
mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
|
|
mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
|
|
|
|
UpdateGUI();
|
|
|
|
SetSizerAndFit(mapping); // needed
|
|
Layout();
|
|
};
|
|
|
|
|
|
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
|
|
: wxDialog(parent, wxID_ANY, WXTSTR_FROM_CSTR(name.c_str()), wxPoint(128,-1), wxDefaultSize)
|
|
, m_plugin(plugin)
|
|
{
|
|
m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
|
|
for (unsigned int i = 0; i < plugin.controllers.size(); ++i)
|
|
{
|
|
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this);
|
|
m_padpages.push_back(gp);
|
|
m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), WXTSTR_FROM_CSTR(m_plugin.gui_name), 1+i));
|
|
}
|
|
|
|
m_pad_notebook->SetSelection(tab_num);
|
|
|
|
UpdateDeviceComboBox();
|
|
UpdateProfileComboBox();
|
|
|
|
Bind(wxEVT_COMMAND_BUTTON_CLICKED, &InputConfigDialog::ClickSave, this, wxID_OK);
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
|
|
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
|
|
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
|
|
|
|
SetSizerAndFit(szr);
|
|
Center();
|
|
|
|
// live preview update timer
|
|
m_update_timer = new wxTimer(this, -1);
|
|
Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
|
|
m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
|
|
}
|
|
|
|
bool InputConfigDialog::Destroy()
|
|
{
|
|
m_update_timer->Stop();
|
|
return true;
|
|
}
|