dolphin/Source
2009-03-16 05:24:51 +00:00
..
Core Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
Plugins Disable blending during destination alpha render pass. 2009-03-16 05:24:51 +00:00
PluginSpecs Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp. 2009-02-28 01:26:56 +00:00
TestSuite eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
Dolphin.sln Fixed warning message on VC++ startup. 2009-03-05 15:36:31 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. 2009-02-26 00:11:51 +00:00