..
OpenCL
Added a safer OpenCL shutdown procedure.
2010-10-24 04:17:36 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
VideoCommon: Properly upscale the mantissa of some fog params.
2010-10-29 21:37:20 +00:00
BPStructs.cpp
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
BPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CommandProcessor.cpp
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
CommandProcessor.h
Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
2010-09-27 04:29:51 +00:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Some more cleanup which should've been in r6232. Thanks Billiard.
2010-09-27 05:16:11 +00:00
DataReader.h
Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
2010-07-18 05:31:51 +00:00
DLCache.cpp
VideoCommon: Fixed the crash when the code cache of DLCache is full.
2010-10-22 03:50:44 +00:00
DLCache.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
Fifo.cpp
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
Fifo.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
HiresTextures.cpp
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
HiresTextures.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
ImageWrite.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
IndexGenerator.cpp
some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
2010-07-16 12:36:55 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
OpcodeDecoding.h
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelEngine.cpp
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
2010-10-24 19:52:52 +00:00
PixelEngine.h
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
2010-10-24 19:52:52 +00:00
PixelShaderGen.cpp
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
2010-10-23 19:55:19 +00:00
PixelShaderGen.h
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
PixelShaderManager.cpp
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
PixelShaderManager.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Render.h
Main change: Implemented EFB pokes in DX9/DX11.
2010-10-22 19:40:05 +00:00
SConscript
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
Statistics.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Statistics.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
TextureCacheBase.cpp
Optimised EFB copy to RAM.
2010-11-06 04:46:44 +00:00
TextureCacheBase.h
Optimised EFB copy to RAM.
2010-11-06 04:46:44 +00:00
TextureConversionShader.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureConversionShader.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureDecoder.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureDecoder.h
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
2010-08-28 15:53:01 +00:00
VertexLoader_Color.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_Normal.h
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
2010-07-31 15:26:46 +00:00
VertexLoader_Position.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoaderManager.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoaderManager.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
VertexManagerBase.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
VertexShaderGen.cpp
Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
2010-09-23 19:38:49 +00:00
VertexShaderGen.h
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VideoCommon.h
Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
2010-09-20 21:45:47 +00:00
VideoConfig.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
VideoConfig.h
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
2010-09-27 04:29:51 +00:00
XFStructs.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00