..
BPMemory.cpp
Fixed "no newline at end of file" warnings issued by GCC 4.2.
2008-08-24 21:50:41 +00:00
BPMemory.h
More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
2008-09-20 14:43:10 +00:00
CPMemory.cpp
Move moving things around and preparing for the next step (cached vertexloaders).
2008-10-25 13:27:28 +00:00
CPMemory.h
Move moving things around and preparing for the next step (cached vertexloaders).
2008-10-25 13:27:28 +00:00
DataReader.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
Fifo.cpp
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
2008-11-24 19:31:49 +00:00
Fifo.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
LookUpTables.cpp
more gl plugin cleanup, code moving
2008-10-17 12:08:28 +00:00
LookUpTables.h
more gl plugin cleanup, code moving
2008-10-17 12:08:28 +00:00
NativeVertexFormat.h
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
2008-11-23 17:46:14 +00:00
OpcodeDecoding.h
Forgot some defines.
2008-08-21 17:57:26 +00:00
PixelShader.cpp
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
2008-11-02 05:07:14 +00:00
PixelShader.h
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
2008-10-22 20:54:40 +00:00
Profiler.cpp
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
Profiler.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
SConscript
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
2008-10-22 20:54:40 +00:00
Statistics.cpp
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
2008-10-22 20:54:40 +00:00
Statistics.h
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
2008-11-23 17:46:14 +00:00
TextureDecoder.cpp
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
2008-11-25 23:56:57 +00:00
TextureDecoder.h
Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
2008-11-25 23:56:57 +00:00
VertexShader.cpp
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexShader.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VideoState.cpp
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
2008-10-25 15:53:43 +00:00
VideoState.h
Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
2008-08-30 12:11:25 +00:00
XFBConvert.cpp
warning fixes
2008-11-26 19:42:22 +00:00
XFBConvert.h
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
2008-10-22 20:54:40 +00:00
XFMemory.cpp
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
XFMemory.h
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00