dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-02-01 12:30:08 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h partial revert of 8a6f747408 2013-01-22 00:18:42 +01:00
main.cpp only create shaders after shadercaches are initialized 2013-01-26 16:33:54 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp implement streaming by bufferSubData, split upload and allocation in ringbuffer 2013-02-01 12:30:08 +01:00
ProgramShaderCache.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
RasterFont.cpp don't stream in rasterfont 2013-01-31 11:30:44 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter 2013-01-31 13:49:20 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
StreamBuffer.cpp implement streaming by bufferSubData, split upload and allocation in ringbuffer 2013-02-01 12:30:08 +01:00
StreamBuffer.h implement streaming by bufferSubData, split upload and allocation in ringbuffer 2013-02-01 12:30:08 +01:00
TextureCache.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
TextureCache.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp implement streaming by bufferSubData, split upload and allocation in ringbuffer 2013-02-01 12:30:08 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00