mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
b93983b50a
The STL has everything we need nowadays. I have tried to not alter any behavior or semantics with this change wherever possible. In particular, WriteLow and WriteHigh in CommandProcessor retain the ability to accidentally undo another thread's write to the upper half or lower half respectively. If that should be fixed, it should be done in a separate commit for clarity. One thing did change: The places where we were using += on a volatile variable (not an atomic operation) are now using fetch_add (actually an atomic operation). Tested with single core and dual core on x86-64 and AArch64.
304 lines
5.4 KiB
CMake
304 lines
5.4 KiB
CMake
add_library(common
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Analytics.cpp
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Analytics.h
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Assert.h
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BitField.h
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BitSet.h
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BitUtils.h
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BlockingLoop.h
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CDUtils.cpp
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CDUtils.h
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ChunkFile.h
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CodeBlock.h
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ColorUtil.cpp
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ColorUtil.h
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Common.h
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CommonFuncs.cpp
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CommonFuncs.h
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CommonPaths.h
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CommonTypes.h
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Config/Config.cpp
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Config/Config.h
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Config/ConfigInfo.cpp
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Config/ConfigInfo.h
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Config/Enums.h
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Config/Layer.cpp
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Config/Layer.h
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CPUDetect.h
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Crypto/AES.cpp
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Crypto/AES.h
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Crypto/bn.cpp
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Crypto/bn.h
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Crypto/ec.cpp
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Crypto/ec.h
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Debug/MemoryPatches.cpp
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Debug/MemoryPatches.h
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Debug/Threads.h
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Debug/Watches.cpp
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Debug/Watches.h
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DebugInterface.h
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DynamicLibrary.cpp
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DynamicLibrary.h
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ENetUtil.cpp
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ENetUtil.h
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EnumFormatter.h
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Event.h
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FileSearch.cpp
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FileSearch.h
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FileUtil.cpp
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FileUtil.h
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FixedSizeQueue.h
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Flag.h
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FloatUtils.cpp
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FloatUtils.h
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FormatUtil.h
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FPURoundMode.h
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GekkoDisassembler.cpp
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GekkoDisassembler.h
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Hash.cpp
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Hash.h
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HttpRequest.cpp
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HttpRequest.h
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Image.cpp
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Image.h
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IniFile.cpp
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IniFile.h
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Inline.h
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IOFile.cpp
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IOFile.h
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JitRegister.cpp
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JitRegister.h
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Lazy.h
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LinearDiskCache.h
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Logging/ConsoleListener.h
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Logging/Log.h
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Logging/LogManager.cpp
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Logging/LogManager.h
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MathUtil.cpp
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MathUtil.h
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Matrix.cpp
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Matrix.h
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MD5.cpp
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MD5.h
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MemArena.cpp
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MemArena.h
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MemoryUtil.cpp
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MemoryUtil.h
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MinizipUtil.h
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MsgHandler.cpp
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MsgHandler.h
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NandPaths.cpp
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NandPaths.h
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Network.cpp
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Network.h
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PcapFile.cpp
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PcapFile.h
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PerformanceCounter.cpp
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PerformanceCounter.h
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Profiler.cpp
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Profiler.h
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QoSSession.cpp
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QoSSession.h
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Random.cpp
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Random.h
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Result.h
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ScopeGuard.h
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SDCardUtil.cpp
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SDCardUtil.h
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Semaphore.h
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SettingsHandler.cpp
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SettingsHandler.h
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SFMLHelper.cpp
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SFMLHelper.h
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SocketContext.cpp
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SocketContext.h
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SPSCQueue.h
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StringUtil.cpp
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StringUtil.h
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SymbolDB.cpp
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SymbolDB.h
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Thread.cpp
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Thread.h
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Timer.cpp
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Timer.h
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TraversalClient.cpp
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TraversalClient.h
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TraversalProto.h
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TypeUtils.h
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UPnP.cpp
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UPnP.h
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VariantUtil.h
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Version.cpp
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Version.h
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WindowSystemInfo.h
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WorkQueueThread.h
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)
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target_link_libraries(common
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PUBLIC
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${CMAKE_THREAD_LIBS_INIT}
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enet
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fmt::fmt
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${MBEDTLS_LIBRARIES}
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minizip
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PRIVATE
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${CURL_LIBRARIES}
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${ICONV_LIBRARIES}
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png
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${VTUNE_LIBRARIES}
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)
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if (APPLE)
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target_link_libraries(common
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PRIVATE
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${APPKIT_LIBRARY}
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${COREFOUNDATION_LIBRARY}
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${IOK_LIBRARY}
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)
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elseif(WIN32)
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target_link_libraries(common
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PRIVATE
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kernel32.lib
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shlwapi.lib
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winmm.lib
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)
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if (_M_X86_64)
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target_link_libraries(common PRIVATE opengl32.lib)
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endif()
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elseif (ANDROID)
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target_link_libraries(common
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PRIVATE
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androidcommon
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)
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elseif(HAIKU)
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target_link_libraries(common PRIVATE be GL)
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endif()
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if(ANDROID)
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target_sources(common PRIVATE
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AndroidAnalytics.cpp
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AndroidAnalytics.h
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Logging/ConsoleListenerDroid.cpp
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)
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elseif(WIN32)
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target_sources(common PRIVATE
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LdrWatcher.cpp
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LdrWatcher.h
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Logging/ConsoleListenerWin.cpp
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)
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else()
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target_sources(common PRIVATE
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Logging/ConsoleListenerNix.cpp
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)
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endif()
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if(_M_ARM_64)
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target_sources(common PRIVATE
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Arm64Emitter.cpp
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Arm64Emitter.h
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ArmCommon.h
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ArmCPUDetect.cpp
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ArmFPURoundMode.cpp
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)
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else()
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if(_M_X86) #X86
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target_sources(common PRIVATE
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x64ABI.cpp
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x64ABI.h
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x64Emitter.cpp
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x64Emitter.h
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x64FPURoundMode.cpp
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x64CPUDetect.cpp
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x64Reg.h
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)
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else() # Generic
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target_sources(common PRIVATE
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GenericFPURoundMode.cpp
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GenericCPUDetect.cpp
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)
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endif()
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endif()
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# OpenGL Interface
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target_sources(common PRIVATE
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GL/GLContext.cpp
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GL/GLContext.h
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GL/GLUtil.cpp
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GL/GLUtil.h
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GL/GLExtensions/GLExtensions.cpp
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GL/GLExtensions/GLExtensions.h
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)
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if(ENABLE_EGL AND EGL_FOUND)
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target_sources(common PRIVATE
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GL/GLInterface/EGL.cpp
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GL/GLInterface/EGL.h
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)
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if(ANDROID)
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target_sources(common PRIVATE
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GL/GLInterface/EGLAndroid.cpp
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GL/GLInterface/EGLAndroid.h
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)
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elseif(ENABLE_X11 AND X11_FOUND)
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target_sources(common PRIVATE
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GL/GLInterface/EGLX11.cpp
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GL/GLInterface/EGLX11.h
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)
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endif()
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target_include_directories(common PRIVATE ${EGL_INCLUDE_DIRS})
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target_link_libraries(common PUBLIC ${EGL_LIBRARIES})
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endif()
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if(WIN32)
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target_sources(common PRIVATE
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CompatPatches.cpp
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GL/GLInterface/WGL.cpp
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GL/GLInterface/WGL.h
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)
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elseif(APPLE)
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target_sources(common PRIVATE
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GL/GLInterface/AGL.h
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GL/GLInterface/AGL.mm
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)
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elseif(HAIKU)
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target_sources(common PRIVATE
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GL/GLInterface/BGL.h
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GL/GLInterface/BGL.cpp
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)
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elseif(ENABLE_X11 AND X11_FOUND)
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target_sources(common PRIVATE
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GL/GLX11Window.cpp
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GL/GLX11Window.h
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GL/GLInterface/GLX.cpp
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GL/GLInterface/GLX.h
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)
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# GLX has a hard dependency on libGL.
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# Make sure to link to it if using GLX.
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target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES})
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(common PUBLIC dl rt)
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endif()
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if(USE_UPNP)
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target_link_libraries(common PRIVATE Miniupnpc::miniupnpc)
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endif()
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if(OPROFILE_FOUND)
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target_link_libraries(common PRIVATE OProfile::OProfile)
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endif()
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if(UNIX)
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# Posix networking code needs to be fixed for Windows
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add_executable(traversal_server TraversalServer.cpp)
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target_link_libraries(traversal_server PRIVATE common)
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if(SYSTEMD_FOUND)
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target_link_libraries(traversal_server PRIVATE ${SYSTEMD_LIBRARIES})
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endif()
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elseif(WIN32)
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target_link_libraries(common PRIVATE "-INCLUDE:enableCompatPatches")
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endif()
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