dolphin/Source/Core/UICommon/UICommon.cpp
Ryan Houdek db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00

151 lines
4.9 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#if defined(__LIBUSB__) || defined (_WIN32)
#include "Core/HW/SI_GCAdapter.h"
#endif
#include "Core/HW/Wiimote.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
void Init()
{
LogManager::Init();
SConfig::Init();
VideoBackend::PopulateList();
WiimoteReal::LoadSettings();
#if defined(__LIBUSB__) || defined (_WIN32)
SI_GCAdapter::Init();
#endif
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
}
void Shutdown()
{
#if defined(__LIBUSB__) || defined (_WIN32)
SI_GCAdapter::Shutdown();
#endif
WiimoteReal::Shutdown();
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
}
void CreateDirectories()
{
// Copy initial Wii NAND data from Sys to User.
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
File::GetUserPath(D_WIIUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
}
void SetUserDirectory(const std::string& custom_path)
{
if (custom_path.size() != 0)
{
File::CreateFullPath(custom_path + DIR_SEP);
File::GetUserPath(D_USER_IDX, custom_path + DIR_SEP);
return;
}
std::string user_path = "";
#ifdef _WIN32
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
HKEY hkey;
DWORD local = 0;
TCHAR configPath[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
local = 0;
size = MAX_PATH;
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
configPath[0] = 0;
RegCloseKey(hkey);
}
local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1-2
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 3
user_path = TStrToUTF8(configPath);
else if (my_documents_found) // Case 4
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
user_path = ReplaceAll(user_path, "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (*user_path.rbegin() != DIR_SEP_CHR)
user_path += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
user_path = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
File::GetUserPath(D_USER_IDX, user_path);
}
} // namespace UICommon