Files
dolphin/Source/Core/Core/Boot/ElfReader.h
JosJuice 37c09343d8 Turn VolumeDirectory into DirectoryBlob
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.

This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.

We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00

80 lines
2.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "Core/Boot/Boot.h"
#include "Core/Boot/ElfTypes.h"
namespace File
{
class IOFile;
}
enum KnownElfTypes
{
KNOWNELF_PSP = 0,
KNOWNELF_DS = 1,
KNOWNELF_GBA = 2,
KNOWNELF_GC = 3,
};
typedef int SectionID;
class ElfReader final : public BootExecutableReader
{
public:
explicit ElfReader(const std::string& filename);
explicit ElfReader(File::IOFile file);
explicit ElfReader(const std::vector<u8>& buffer);
~ElfReader();
u32 Read32(int off) const { return base32[off >> 2]; }
// Quick accessors
ElfType GetType() const { return (ElfType)(header->e_type); }
ElfMachine GetMachine() const { return (ElfMachine)(header->e_machine); }
u32 GetEntryPoint() const override { return entryPoint; }
u32 GetFlags() const { return (u32)(header->e_flags); }
bool LoadIntoMemory(bool only_in_mem1 = false) const override;
bool LoadSymbols() const override;
// TODO: actually check for validity.
bool IsValid() const override { return true; }
bool IsWii() const override;
int GetNumSegments() const { return (int)(header->e_phnum); }
int GetNumSections() const { return (int)(header->e_shnum); }
const u8* GetPtr(int offset) const { return (u8*)base + offset; }
const char* GetSectionName(int section) const;
const u8* GetSectionDataPtr(int section) const
{
if (section < 0 || section >= header->e_shnum)
return nullptr;
if (sections[section].sh_type != SHT_NOBITS)
return GetPtr(sections[section].sh_offset);
else
return nullptr;
}
bool IsCodeSegment(int segment) const { return segments[segment].p_flags & PF_X; }
const u8* GetSegmentPtr(int segment) const { return GetPtr(segments[segment].p_offset); }
int GetSegmentSize(int segment) const { return segments[segment].p_filesz; }
u32 GetSectionAddr(SectionID section) const { return sectionAddrs[section]; }
int GetSectionSize(SectionID section) const { return sections[section].sh_size; }
SectionID GetSectionByName(const char* name, int firstSection = 0) const; //-1 for not found
bool DidRelocate() const { return bRelocate; }
private:
void Initialize(u8* bytes);
char* base;
u32* base32;
Elf32_Ehdr* header;
Elf32_Phdr* segments;
Elf32_Shdr* sections;
u32* sectionAddrs;
bool bRelocate;
u32 entryPoint;
};