dolphin/Source/Core/AudioCommon/WaveFile.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

53 lines
1.6 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// ---------------------------------------------------------------------------------
// Class: WaveFileWriter
// Description: Simple utility class to make it easy to write long 16-bit stereo
// audio streams to disk.
// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
// The float variant will convert from -1.0-1.0 range and clamp.
// Alternatively, AddSamplesBE for big endian wave data.
// If Stop is not called when it destructs, the destructor will call Stop().
// ---------------------------------------------------------------------------------
#pragma once
#include <array>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/IOFile.h"
class WaveFileWriter
{
public:
WaveFileWriter();
~WaveFileWriter();
WaveFileWriter(const WaveFileWriter&) = delete;
WaveFileWriter& operator=(const WaveFileWriter&) = delete;
WaveFileWriter(WaveFileWriter&&) = delete;
WaveFileWriter& operator=(WaveFileWriter&&) = delete;
bool Start(const std::string& filename, unsigned int HLESampleRate);
void Stop();
void SetSkipSilence(bool skip) { skip_silence = skip; }
void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate); // big endian
u32 GetAudioSize() const { return audio_size; }
private:
static constexpr size_t BUFFER_SIZE = 32 * 1024;
File::IOFile file;
bool skip_silence = false;
u32 audio_size = 0;
std::array<short, BUFFER_SIZE> conv_buffer{};
void Write(u32 value);
void Write4(const char* ptr);
std::string basename;
int current_sample_rate;
int file_index = 0;
};