dolphin/Source/Core/DiscIO/DiscExtractor.h
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00

80 lines
3.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <optional>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
namespace DiscIO
{
class FileInfo;
struct Partition;
class Volume;
constexpr u32 PARTITION_DATA = 0;
constexpr u32 PARTITION_UPDATE = 1;
constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home
constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only
std::string NameForPartitionType(u32 partition_type, bool include_prefix);
u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0);
u64 ReadFile(const Volume& volume, const Partition& partition, std::string_view path, u8* buffer,
u64 max_buffer_size, u64 offset_in_file = 0);
bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size,
const std::string& export_filename);
bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
const std::string& export_filename);
bool ExportFile(const Volume& volume, const Partition& partition, std::string_view path,
const std::string& export_filename);
// update_progress is called once for each child (file or directory).
// If update_progress returns true, the extraction gets cancelled.
// filesystem_path is supposed to be the path corresponding to the directory argument.
void ExportDirectory(const Volume& volume, const Partition& partition, const FileInfo& directory,
bool recursive, const std::string& filesystem_path,
const std::string& export_folder,
const std::function<bool(const std::string& path)>& update_progress);
// To export everything listed below, you can use ExportSystemData
bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename);
bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename);
bool ExportTicket(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportTMD(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportCertificateChain(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportH3Hashes(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportHeader(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportBI2Data(const Volume& volume, const Partition& partition,
const std::string& export_filename);
std::optional<u64> GetApploaderSize(const Volume& volume, const Partition& partition);
bool ExportApploader(const Volume& volume, const Partition& partition,
const std::string& export_filename);
std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition);
std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset);
bool ExportDOL(const Volume& volume, const Partition& partition,
const std::string& export_filename);
std::optional<u64> GetFSTOffset(const Volume& volume, const Partition& partition);
std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition);
bool ExportFST(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportSystemData(const Volume& volume, const Partition& partition,
const std::string& export_folder);
} // namespace DiscIO