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6d821de2b9
The title key is always 16 bytes, so it doesn't make sense to make it a std::vector.
401 lines
12 KiB
C++
401 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DiscIO/VolumeWii.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <map>
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#include <mbedtls/aes.h>
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#include <mbedtls/sha1.h>
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#include <memory>
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#include <optional>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Swap.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
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VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE),
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m_last_decrypted_block(UINT64_MAX)
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{
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_assert_(m_pReader);
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if (m_pReader->ReadSwapped<u32>(0x60) != u32(0))
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{
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// No partitions - just read unencrypted data like with a GC disc
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return;
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}
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// Get tickets, TMDs, and decryption keys for all partitions
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for (u32 partition_group = 0; partition_group < 4; ++partition_group)
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{
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const std::optional<u32> number_of_partitions =
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m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8));
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if (!number_of_partitions)
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continue;
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std::optional<u32> read_buffer =
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m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8) + 4);
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if (!read_buffer)
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continue;
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const u64 partition_table_offset = static_cast<u64>(*read_buffer) << 2;
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for (u32 i = 0; i < number_of_partitions; i++)
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{
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// Read the partition offset
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read_buffer = m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8));
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if (!read_buffer)
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continue;
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const u64 partition_offset = static_cast<u64>(*read_buffer) << 2;
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// Check if this is the game partition
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const bool is_game_partition =
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m_game_partition == PARTITION_NONE &&
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m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4) == u32(0);
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// Read ticket
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std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
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if (!m_pReader->Read(partition_offset, ticket_buffer.size(), ticket_buffer.data()))
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continue;
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IOS::ES::TicketReader ticket{std::move(ticket_buffer)};
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if (!ticket.IsValid())
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continue;
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// Read TMD
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const std::optional<u32> tmd_size = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a4);
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std::optional<u32> tmd_address = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a8);
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if (!tmd_size || !tmd_address)
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continue;
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*tmd_address <<= 2;
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if (!IOS::ES::IsValidTMDSize(*tmd_size))
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{
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// This check is normally done by ES in ES_DiVerify, but that would happen too late
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// (after allocating the buffer), so we do the check here.
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PanicAlert("Invalid TMD size");
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continue;
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}
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std::vector<u8> tmd_buffer(*tmd_size);
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if (!m_pReader->Read(partition_offset + *tmd_address, *tmd_size, tmd_buffer.data()))
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continue;
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IOS::ES::TMDReader tmd{std::move(tmd_buffer)};
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// Get the decryption key
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const std::array<u8, 16> key = ticket.GetTitleKey();
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std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
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mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
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// We've read everything. Time to store it! (The reason we don't store anything
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// earlier is because we want to be able to skip adding the partition if an error occurs.)
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const Partition partition(partition_offset);
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m_partition_keys[partition] = std::move(aes_context);
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m_partition_tickets[partition] = std::move(ticket);
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m_partition_tmds[partition] = std::move(tmd);
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if (is_game_partition)
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m_game_partition = partition;
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}
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}
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}
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VolumeWii::~VolumeWii()
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{
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}
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bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition& partition) const
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{
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if (partition == PARTITION_NONE)
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return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
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// Get the decryption key for the partition
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auto it = m_partition_keys.find(partition);
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if (it == m_partition_keys.end())
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return false;
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mbedtls_aes_context* aes_context = it->second.get();
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std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
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while (_Length > 0)
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{
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// Calculate offsets
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u64 block_offset_on_disc =
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partition.offset + PARTITION_DATA_OFFSET + _ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
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u64 data_offset_in_block = _ReadOffset % BLOCK_DATA_SIZE;
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if (m_last_decrypted_block != block_offset_on_disc)
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{
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// Read the current block
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if (!m_pReader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
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return false;
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// Decrypt the block's data.
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// 0x3D0 - 0x3DF in read_buffer will be overwritten,
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// but that won't affect anything, because we won't
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// use the content of read_buffer anymore after this
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mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
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&read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
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m_last_decrypted_block = block_offset_on_disc;
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// The only thing we currently use from the 0x000 - 0x3FF part
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// of the block is the IV (at 0x3D0), but it also contains SHA-1
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// hashes that IOS uses to check that discs aren't tampered with.
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// http://wiibrew.org/wiki/Wii_Disc#Encrypted
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}
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// Copy the decrypted data
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u64 copy_size = std::min(_Length, BLOCK_DATA_SIZE - data_offset_in_block);
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memcpy(_pBuffer, &m_last_decrypted_block_data[data_offset_in_block],
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static_cast<size_t>(copy_size));
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// Update offsets
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_Length -= copy_size;
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_pBuffer += copy_size;
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_ReadOffset += copy_size;
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}
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return true;
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}
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std::vector<Partition> VolumeWii::GetPartitions() const
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{
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std::vector<Partition> partitions;
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for (const auto& pair : m_partition_keys)
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partitions.push_back(pair.first);
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return partitions;
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}
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Partition VolumeWii::GetGamePartition() const
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{
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return m_game_partition;
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}
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std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
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{
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const IOS::ES::TicketReader& ticket = GetTicket(partition);
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if (!ticket.IsValid())
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return {};
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return ticket.GetTitleId();
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}
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const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
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{
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auto it = m_partition_tickets.find(partition);
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return it != m_partition_tickets.end() ? it->second : INVALID_TICKET;
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}
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const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
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{
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auto it = m_partition_tmds.find(partition);
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return it != m_partition_tmds.end() ? it->second : INVALID_TMD;
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}
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u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
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{
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if (partition == PARTITION_NONE)
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return offset;
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return partition.offset + PARTITION_DATA_OFFSET + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
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(offset % BLOCK_DATA_SIZE);
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}
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std::string VolumeWii::GetGameID(const Partition& partition) const
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{
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char ID[6];
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if (!Read(0, 6, (u8*)ID, partition))
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return std::string();
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return DecodeString(ID);
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}
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Region VolumeWii::GetRegion() const
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{
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const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
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return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
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}
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Country VolumeWii::GetCountry(const Partition& partition) const
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{
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// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
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u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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if (RegionSwitchWii(country_byte) != region)
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return TypicalCountryForRegion(region);
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return CountrySwitch(country_byte);
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}
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std::string VolumeWii::GetMakerID(const Partition& partition) const
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{
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char makerID[2];
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if (!Read(0x4, 0x2, (u8*)&makerID, partition))
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return std::string();
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return DecodeString(makerID);
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}
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std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
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{
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std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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return revision ? *revision : std::optional<u16>();
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}
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std::string VolumeWii::GetInternalName(const Partition& partition) const
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{
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char name_buffer[0x60];
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if (Read(0x20, 0x60, (u8*)&name_buffer, partition))
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return DecodeString(name_buffer);
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return "";
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}
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std::map<Language, std::string> VolumeWii::GetLongNames() const
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{
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std::unique_ptr<FileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
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if (!file_system)
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return {};
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std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
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std::unique_ptr<FileInfo> file_info = file_system->FindFileInfo("opening.bnr");
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opening_bnr.resize(
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file_system->ReadFile(file_info.get(), opening_bnr.data(), opening_bnr.size(), 0x5C));
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return ReadWiiNames(opening_bnr);
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}
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std::vector<u32> VolumeWii::GetBanner(int* width, int* height) const
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{
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*width = 0;
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*height = 0;
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const std::optional<u64> title_id = GetTitleID(GetGamePartition());
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if (!title_id)
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return std::vector<u32>();
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return GetWiiBanner(width, height, *title_id);
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}
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std::string VolumeWii::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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if (!Read(0x2440, 0x10, (u8*)&date, partition))
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return std::string();
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return DecodeString(date);
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}
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Platform VolumeWii::GetVolumeType() const
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{
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return Platform::WII_DISC;
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}
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std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
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{
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return ReadSwapped<u8>(6, partition);
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}
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BlobType VolumeWii::GetBlobType() const
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{
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return m_pReader->GetBlobType();
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}
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u64 VolumeWii::GetSize() const
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{
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return m_pReader->GetDataSize();
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}
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u64 VolumeWii::GetRawSize() const
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{
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return m_pReader->GetRawSize();
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}
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bool VolumeWii::CheckIntegrity(const Partition& partition) const
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{
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// Get the decryption key for the partition
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auto it = m_partition_keys.find(partition);
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if (it == m_partition_keys.end())
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return false;
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mbedtls_aes_context* aes_context = it->second.get();
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// Get partition data size
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u32 partSizeDiv4;
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m_pReader->Read(partition.offset + 0x2BC, 4, (u8*)&partSizeDiv4);
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u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4;
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u32 nClusters = (u32)(partDataSize / 0x8000);
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for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
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{
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u64 clusterOff = partition.offset + PARTITION_DATA_OFFSET + (u64)clusterID * 0x8000;
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// Read and decrypt the cluster metadata
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u8 clusterMDCrypted[0x400];
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u8 clusterMD[0x400];
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u8 IV[16] = {0};
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if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted))
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{
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WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID);
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return false;
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}
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mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted, clusterMD);
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// Some clusters have invalid data and metadata because they aren't
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// meant to be read by the game (for example, holes between files). To
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// try to avoid reporting errors because of these clusters, we check
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// the 0x00 paddings in the metadata.
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//
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// This may cause some false negatives though: some bad clusters may be
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// skipped because they are *too* bad and are not even recognized as
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// valid clusters. To be improved.
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bool meaningless = false;
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for (u32 idx = 0x26C; idx < 0x280; ++idx)
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if (clusterMD[idx] != 0)
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meaningless = true;
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if (meaningless)
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continue;
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u8 clusterData[0x7C00];
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if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, partition))
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{
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WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID);
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return false;
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}
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for (u32 hashID = 0; hashID < 31; ++hashID)
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{
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u8 hash[20];
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mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash);
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// Note that we do not use strncmp here
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if (memcmp(hash, clusterMD + hashID * 20, 20))
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{
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WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID,
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hashID);
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return false;
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}
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}
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}
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return true;
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}
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} // namespace
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