.. |
BoundingBox.cpp
|
|
|
BoundingBox.h
|
|
|
CMakeLists.txt
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
FramebufferManager.cpp
|
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
|
2017-06-27 23:42:42 +02:00 |
FramebufferManager.h
|
|
|
GPUTimer.h
|
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
|
2017-04-01 12:32:57 +10:00 |
main.cpp
|
OGL: Support Quad-Buffered stereoscopy.
|
2017-07-05 22:43:39 +02:00 |
NativeVertexFormat.cpp
|
|
|
OGL.vcxproj
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
OGL.vcxproj.filters
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
OGLTexture.cpp
|
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
|
2017-06-13 00:41:56 -05:00 |
OGLTexture.h
|
AbstractTexture: Add missing includes (and remove unnecessary ones)
|
2017-06-18 23:29:22 -04:00 |
PerfQuery.cpp
|
|
|
PerfQuery.h
|
|
|
PostProcessing.cpp
|
GameConfigLoader: Add GFX Game INI translations
|
2017-06-03 18:13:02 +01:00 |
PostProcessing.h
|
VideoCommon: Move the blit methods to the backend class
|
2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
|
Merge pull request #5305 from iwubcode/abstract_texture
|
2017-06-18 12:57:05 -07:00 |
ProgramShaderCache.h
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
RasterFont.cpp
|
|
|
RasterFont.h
|
|
|
Render.cpp
|
OGL: Support Quad-Buffered stereoscopy.
|
2017-07-05 22:43:39 +02:00 |
Render.h
|
OGL: Support compute shaders and emitting GLSL 4.3
|
2017-04-01 12:31:41 +10:00 |
SamplerCache.cpp
|
|
|
SamplerCache.h
|
|
|
StreamBuffer.cpp
|
|
|
StreamBuffer.h
|
|
|
TextureCache.cpp
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
TextureCache.h
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
TextureConverter.cpp
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
TextureConverter.h
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
VertexManager.cpp
|
Add a namespace to OpenFStream
|
2017-06-15 21:34:04 +02:00 |
VertexManager.h
|
|
|
VideoBackend.h
|
|
|