dolphin/Source/Core/DiscIO/VolumeDisc.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

130 lines
3.7 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DiscIO/VolumeDisc.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include <mbedtls/sha1.h>
#include "Common/CommonTypes.h"
#include "DiscIO/DiscUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
namespace DiscIO
{
std::string VolumeDisc::GetGameID(const Partition& partition) const
{
char id[6];
if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
return std::string();
return DecodeString(id);
}
Country VolumeDisc::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
const std::optional<u16> revision = GetRevision();
if (CountryCodeToRegion(country_byte, GetVolumeType(), region, revision) != region)
return TypicalCountryForRegion(region);
return CountryCodeToCountry(country_byte, GetVolumeType(), region, revision);
}
Region VolumeDisc::RegionCodeToRegion(std::optional<u32> region_code) const
{
if (!region_code)
return Region::Unknown;
const Region region = static_cast<Region>(*region_code);
return region <= Region::NTSC_K ? region : Region::Unknown;
}
std::string VolumeDisc::GetMakerID(const Partition& partition) const
{
char maker_id[2];
if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
return std::string();
return DecodeString(maker_id);
}
std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
{
std::optional<u8> revision = ReadSwapped<u8>(7, partition);
return revision ? *revision : std::optional<u16>();
}
std::string VolumeDisc::GetInternalName(const Partition& partition) const
{
char name[0x60];
if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
return std::string();
return DecodeString(name);
}
std::string VolumeDisc::GetApploaderDate(const Partition& partition) const
{
char date[16];
if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
return std::string();
return DecodeString(date);
}
std::optional<u8> VolumeDisc::GetDiscNumber(const Partition& partition) const
{
return ReadSwapped<u8>(6, partition);
}
bool VolumeDisc::IsNKit() const
{
constexpr u32 NKIT_MAGIC = 0x4E4B4954; // "NKIT"
return ReadSwapped<u32>(0x200, PARTITION_NONE) == NKIT_MAGIC;
}
void VolumeDisc::AddGamePartitionToSyncHash(mbedtls_sha1_context* context) const
{
const Partition partition = GetGamePartition();
// All headers at the beginning of the partition, plus the apploader
ReadAndAddToSyncHash(context, 0, 0x2440 + GetApploaderSize(*this, partition).value_or(0),
partition);
// Boot DOL (may be missing if this is a Datel disc)
const std::optional<u64> dol_offset = GetBootDOLOffset(*this, partition);
if (dol_offset)
{
ReadAndAddToSyncHash(context, *dol_offset,
GetBootDOLSize(*this, partition, *dol_offset).value_or(0), partition);
}
// File system
const std::optional<u64> fst_offset = GetFSTOffset(*this, partition);
if (fst_offset)
ReadAndAddToSyncHash(context, *fst_offset, GetFSTSize(*this, partition).value_or(0), partition);
// opening.bnr (name and banner)
const FileSystem* file_system = GetFileSystem(partition);
if (file_system)
{
std::unique_ptr<FileInfo> file_info = file_system->FindFileInfo("opening.bnr");
if (file_info && !file_info->IsDirectory())
ReadAndAddToSyncHash(context, file_info->GetOffset(), file_info->GetSize(), partition);
}
}
} // namespace DiscIO