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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#include "VideoCommon/BoundingBox.h"
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namespace DX12
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{
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class D3D12BoundingBox final : public BoundingBox
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{
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public:
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~D3D12BoundingBox() override;
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bool Initialize() override;
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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private:
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static constexpr u32 BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES;
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static constexpr u32 MAX_UPDATES_PER_FRAME = 128;
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static constexpr u32 STREAM_BUFFER_SIZE = BUFFER_SIZE * MAX_UPDATES_PER_FRAME;
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bool CreateBuffers();
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// Three buffers: GPU for read/write, CPU for reading back, and CPU for staging changes.
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ComPtr<ID3D12Resource> m_gpu_buffer;
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ComPtr<ID3D12Resource> m_readback_buffer;
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StreamBuffer m_upload_buffer;
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DescriptorHandle m_gpu_descriptor{};
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};
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} // namespace DX12
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