dolphin/Source/Core/VideoBackends
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
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D3D Merge pull request #595 from Armada651/pref_log 2014-07-18 12:59:04 +02:00
OGL Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
Software Merge pull request #642 from phire/vs-constants 2014-07-18 09:12:36 +02:00
CMakeLists.txt