dolphin/Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.h
Shawn Hoffman d9fcc855a7 msvc: resolve all warnings in DolphinWX.
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00

134 lines
2.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <polarssl/aes.h>
#include "Common/CommonTypes.h"
class CWiiSaveCrypted
{
public:
bool static ImportWiiSave(const char* filename);
bool static ExportWiiSave(u64 title_id);
void static ExportAllSaves();
private:
CWiiSaveCrypted(const char* filename, u64 title_id = 0);
~CWiiSaveCrypted();
void ReadHDR();
void ReadBKHDR();
void WriteHDR();
void WriteBKHDR();
void Extract(){}
void ImportWiiSaveFiles();
void ExportWiiSaveFiles();
void do_sig();
void make_ec_cert(u8 *cert, const u8 *sig, const char *signer, const char *name,
const u8 *priv, const u32 key_id);
bool getPaths(bool for_export = false);
void ScanForFiles(std::string save_directory, std::vector<std::string>& file_list,
u32 *num_files, u32 *size_files);
static const u8 s_sd_key[16];
static const u8 s_md5_blanker[16];
static const u32 s_ng_id;
aes_context m_aes_ctx;
u8 m_sd_iv[0x10];
std::vector<std::string> m_files_list;
std::string m_encrypted_save_path;
std::string m_wii_title_path;
u8 m_iv[0x10];
u32 m_files_list_size;
u32 m_size_of_files;
u32 m_total_size;
u64 m_title_id;
bool m_valid;
enum
{
BLOCK_SZ = 0x40,
HDR_SZ = 0x20,
ICON_SZ = 0x1200,
BNR_SZ = 0x60a0,
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
BK_SZ = 0x80,
FILE_HDR_SZ = 0x80,
SIG_SZ = 0x40,
NG_CERT_SZ = 0x180,
AP_CERT_SZ = 0x180,
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
BK_HDR_MAGIC = 0x426B0001,
FILE_HDR_MAGIC = 0x03adf17e
};
#pragma pack(push,1)
struct Data_Bin_HDR // encrypted
{
u64 SaveGameTitle;
u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
u8 Permissions;
u8 unk1; // maybe permissions is a be16
u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied
u16 unk2;
};
struct HEADER
{
Data_Bin_HDR hdr;
u8 BNR[FULL_BNR_MAX];
};
struct BK_Header // Not encrypted
{
u32 size; // 0x00000070
// u16 magic; // 'Bk'
// u16 magic2; // or version (0x0001)
u32 magic; // 0x426B0001
u32 NGid;
u32 numberOfFiles;
u32 sizeOfFiles;
u32 unk1;
u32 unk2;
u32 totalSize;
u8 unk3[64];
u64 SaveGameTitle;
u8 MACaddress[6];
u8 padding[0x12];
};
struct FileHDR // encrypted
{
u32 magic; //0x03adf17e
u32 size;
u8 Permissions;
u8 attrib;
u8 type; // (1=file, 2=directory)
u8 name[0x45];
u8 IV[0x10];
u8 unk[0x20];
};
#pragma pack(pop)
HEADER m_header;
HEADER m_encrypted_header;
BK_Header m_bk_hdr;
};