dolphin/Source/Core/DolphinQt/CheatsManager.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

94 lines
1.8 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QDialog>
#include "Common/CommonTypes.h"
#include "DolphinQt/GameList/GameListModel.h"
class ARCodeWidget;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QSplitter;
class QTabWidget;
class QTableWidget;
class QTableWidgetItem;
struct Result;
namespace Core
{
enum class State;
}
namespace UICommon
{
class GameFile;
}
class CheatsManager : public QDialog
{
Q_OBJECT
public:
explicit CheatsManager(QWidget* parent = nullptr);
~CheatsManager();
private:
QWidget* CreateCheatSearch();
void CreateWidgets();
void ConnectWidgets();
void OnStateChanged(Core::State state);
size_t GetTypeSize() const;
std::function<bool(u32)> CreateMatchFunction();
void Reset();
void NewSearch();
void NextSearch();
void Update();
void GenerateARCode();
void OnWatchContextMenu();
void OnMatchContextMenu();
void OnWatchItemChanged(QTableWidgetItem* item);
std::string m_game_id;
std::string m_game_tdb_id;
u16 m_revision = 0;
std::vector<Result> m_results;
std::vector<Result> m_watch;
QDialogButtonBox* m_button_box;
QTabWidget* m_tab_widget = nullptr;
QWidget* m_cheat_search;
ARCodeWidget* m_ar_code = nullptr;
QLabel* m_result_label;
QTableWidget* m_match_table;
QTableWidget* m_watch_table;
QSplitter* m_option_splitter;
QSplitter* m_table_splitter;
QComboBox* m_match_length;
QComboBox* m_match_operation;
QLineEdit* m_match_value;
QPushButton* m_match_new;
QPushButton* m_match_next;
QPushButton* m_match_refresh;
QPushButton* m_match_reset;
QRadioButton* m_match_decimal;
QRadioButton* m_match_hexadecimal;
QRadioButton* m_match_octal;
bool m_updating = false;
};