dolphin/Source/Core/VideoBackends/Null/NullBoundingBox.h
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00

26 lines
517 B
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/BoundingBox.h"
namespace Null
{
class NullBoundingBox final : public BoundingBox
{
public:
bool Initialize() override { return true; }
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override
{
return std::vector<BBoxType>(length);
}
void Write(u32 index, const std::vector<BBoxType>& values) override {}
};
} // namespace Null