..
Clipper.cpp
Clipper: Copy both color sequences in CopyVertex as opposed to one
2017-08-22 22:45:28 -04:00
Clipper.h
Clipper: const correctness
2016-09-22 21:01:49 -04:00
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
CopyRegion.h
Software Backend: Rename 'copy_region' to 'CopyRegion'
2017-11-17 22:11:33 -06:00
DebugUtil.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
DebugUtil.h
DebugUtils: const correctness
2016-09-22 21:05:17 -04:00
EfbCopy.cpp
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
EfbCopy.h
Software Backend: Fix xfb output and add vertical scaling support
2017-11-17 22:11:31 -06:00
EfbInterface.cpp
Software Backend: Remove reinterpret_cast which violates the strict aliasing rule
2017-11-17 22:11:33 -06:00
EfbInterface.h
Software Backend: Remove reinterpret_cast which violates the strict aliasing rule
2017-11-17 22:11:33 -06:00
NativeVertexFormat.h
SW NativeVertexFormat: Utilize std::array where applicable
2017-08-22 22:39:28 -04:00
Rasterizer.cpp
Rasterizer: const correctness
2016-09-22 20:39:28 -04:00
Rasterizer.h
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00
SetupUnit.cpp
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 00:05:17 -05:00
SetupUnit.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Software.vcxproj
Software Backend: Fix xfb output and add vertical scaling support
2017-11-17 22:11:31 -06:00
SWmain.cpp
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
SWOGLWindow.cpp
Video Backends: Remove the right of the xfb region for games where the
2017-11-17 22:11:32 -06:00
SWOGLWindow.h
Video Backends: Remove the right of the xfb region for games where the
2017-11-17 22:11:32 -06:00
SWRenderer.cpp
Merge pull request #6193 from stenzek/readbacks
2017-12-01 14:24:06 +10:00
SWRenderer.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
SWTexture.cpp
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
SWTexture.h
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
SWVertexLoader.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
SWVertexLoader.h
SWVertexLoader: Make SWVertexLoader a final class
2017-09-09 15:33:30 -04:00
Tev.cpp
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
Tev.h
Software/Tev: const correctness
2017-09-03 14:15:21 -04:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureEncoder.cpp
VideoBackends: Fix -Wswitch warnings
2017-12-02 21:52:07 +01:00
TextureEncoder.h
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
TextureSampler.cpp
Software/TextureSampler: const correctness
2017-09-11 20:13:47 -04:00
TextureSampler.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TransformUnit.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
TransformUnit.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Vec3.h
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00
VideoBackend.h
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00