dolphin/Source/Core/Common/ScopeGuard.h
Léo Lam 44b4c2db49 Common: Avoid std::function overhead in ScopeGuard
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.

While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.

See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
2020-02-15 21:33:31 +01:00

42 lines
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C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <optional>
namespace Common
{
template <typename Callable>
class ScopeGuard final
{
public:
ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}
ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
{
other.m_finalizer = nullptr;
}
~ScopeGuard() { Exit(); }
void Dismiss() { m_finalizer.reset(); }
void Exit()
{
if (m_finalizer)
{
(*m_finalizer)(); // must not throw
m_finalizer.reset();
}
}
ScopeGuard(const ScopeGuard&) = delete;
void operator=(const ScopeGuard&) = delete;
private:
std::optional<Callable> m_finalizer;
};
} // Namespace Common