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222fe58e25
Without this macro, if any signals or slots were attempted to be used, they wouldn't work; neither would various other features of the Qt meta-object system. This can also lead to weird behavior in other circumstances. Qt's documentation specifically states: "Therefore, we strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether or not they actually use signals, slots, and properties." on its page for "The Meta-Object System", which can be seen here: https://doc.qt.io/qt-5/metaobjects.html Let's opt for "always do the right thing", and keep the code extensible for the future and not have random things blow up on us.
35 lines
596 B
C++
35 lines
596 B
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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class QCheckBox;
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class QComboBox;
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class QPushButton;
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class GameCubePane : public QWidget
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{
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Q_OBJECT
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public:
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explicit GameCubePane();
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void LoadSettings();
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void SaveSettings();
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void OnConfigPressed(int slot);
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QCheckBox* m_skip_main_menu;
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QCheckBox* m_override_language_ntsc;
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QComboBox* m_language_combo;
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QPushButton* m_slot_buttons[2];
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QComboBox* m_slot_combos[3];
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};
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