dolphin/Source/Core/Common/SymbolDB.cpp
Lioncash 2f2aab963d SymbolDB: Simplify GetSymbolsFromHash
Given a std::map can't have duplicate keys, iterating over the map
explicitly isn't necessary, and find() can just be used instead.

Also, instead of manually calling push_back() for every entry to
be added, the range constructor of std::vector can be used instead to add
the whole range all at once.
2017-02-18 06:30:20 -05:00

87 lines
1.8 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <map>
#include <string>
#include <utility>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/SymbolDB.h"
void SymbolDB::List()
{
for (const auto& func : functions)
{
DEBUG_LOG(OSHLE, "%s @ %08x: %i bytes (hash %08x) : %i calls", func.second.name.c_str(),
func.second.address, func.second.size, func.second.hash, func.second.numCalls);
}
INFO_LOG(OSHLE, "%zu functions known in this program above.", functions.size());
}
void SymbolDB::Clear(const char* prefix)
{
// TODO: honor prefix
functions.clear();
checksumToFunction.clear();
}
void SymbolDB::Index()
{
int i = 0;
for (auto& func : functions)
{
func.second.index = i++;
}
}
Symbol* SymbolDB::GetSymbolFromName(const std::string& name)
{
for (auto& func : functions)
{
if (func.second.function_name == name)
return &func.second;
}
return nullptr;
}
std::vector<Symbol*> SymbolDB::GetSymbolsFromName(const std::string& name)
{
std::vector<Symbol*> symbols;
for (auto& func : functions)
{
if (func.second.function_name == name)
symbols.push_back(&func.second);
}
return symbols;
}
Symbol* SymbolDB::GetSymbolFromHash(u32 hash)
{
XFuncPtrMap::iterator iter = checksumToFunction.find(hash);
if (iter != checksumToFunction.end())
return *iter->second.begin();
else
return nullptr;
}
std::vector<Symbol*> SymbolDB::GetSymbolsFromHash(u32 hash)
{
const auto iter = checksumToFunction.find(hash);
if (iter == checksumToFunction.cend())
return {};
return {iter->second.cbegin(), iter->second.cend()};
}
void SymbolDB::AddCompleteSymbol(const Symbol& symbol)
{
functions.emplace(symbol.address, symbol);
}