..
BreakpointDlg.cpp
Common: Move BreakPoints into Core
2017-01-10 05:24:44 -05:00
BreakpointDlg.h
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
BreakpointView.cpp
BreakPoints: Rename variables
2017-01-11 10:08:11 -05:00
BreakpointView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp
Common: Move BreakPoints into Core
2017-01-10 05:24:44 -05:00
BreakpointWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
CodeView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
CodeView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
CodeWindow.cpp
JitInterface: Convert includes into forward declarations where applicable
2017-03-02 13:20:29 -05:00
CodeWindow.h
DolphinWX: Add ability to filter symbols (by name)
2016-12-04 18:18:07 +01:00
CodeWindowFunctions.cpp
JitInterface: Convert includes into forward declarations where applicable
2017-03-02 13:20:29 -05:00
DebuggerPanel.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
DebuggerPanel.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp
Update wxWidgets to 3.1.0
2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
DSPDebugWindow.cpp
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-06 11:47:19 -05:00
DSPDebugWindow.h
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPRegisterView.h
DSPRegisterView: Make DSPRegisterView's constructor explicit
2016-10-06 12:36:32 -04:00
JitWindow.cpp
UICommon: Make GetNewDisassembler() return a unique_ptr
2017-03-02 21:26:17 -05:00
JitWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp
BreakPoints: Rename variables
2017-01-11 10:08:11 -05:00
MemoryCheckDlg.h
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
MemoryView.cpp
Fix memory breakpoint when checking the middle of the data
2017-03-18 22:48:57 -04:00
MemoryView.h
MemoryView: Separate memory string composition from OnPaint
2017-01-15 12:13:08 -05:00
MemoryWindow.cpp
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 10:51:43 -04:00
MemoryWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
RegisterView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterWindow.cpp
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterWindow.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
WatchView.cpp
BreakPoints: Rename variables
2017-01-11 10:08:11 -05:00
WatchView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
WatchWindow.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
WatchWindow.h
More debug text fixes
2016-11-02 17:46:52 +01:00