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https://github.com/dolphin-emu/dolphin.git
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8c132bdae5
- Fixed: Crash when stopping a game. - Improved: DirectX Plugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@237 8ced0084-cf51-0410-be5f-012b33b47a6e
107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
#ifndef __H_RENDER__
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#define __H_RENDER__
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#include "PluginSpecs_Video.h"
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#include <vector>
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#include <string>
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#include "D3DBase.h"
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class Renderer
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{
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// screen offset
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static float m_x,m_y,m_width, m_height,xScale,yScale;
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const static int MaxTextureStages = 9;
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const static int MaxRenderStates = 210;
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const static DWORD MaxTextureTypes = 33;
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const static DWORD MaxSamplerSize = 13;
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const static DWORD MaxSamplerTypes = 15;
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static std::vector<LPDIRECT3DBASETEXTURE9> m_Textures;
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static DWORD m_RenderStates[MaxRenderStates];
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static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
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static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
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static DWORD m_FVF;
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public:
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static void Init(SVideoInitialize &_VideoInitialize);
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static void Shutdown();
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// initialize opengl standard values (like view port)
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static void Initialize(void);
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// must be called if the window size has changed
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static void ReinitView(void);
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//
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// --- Render Functions ---
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//
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static void SwapBuffers(void);
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static void Flush(void);
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static float GetXScale(){return xScale;}
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static float GetYScale(){return yScale;}
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static void SetScissorBox(RECT &rc);
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static void SetViewport(float* _Viewport);
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static void SetProjection(float* _pProjection, int constantIndex = -1);
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static void AddMessage(const std::string &message, unsigned int ms);
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static void ProcessMessages();
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static void RenderText(const std::string &text, int left, int top, unsigned int color);
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/**
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* Assigns a texture to a device stage.
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* @param Stage Stage to assign to.
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* @param pTexture Texture to be assigned.
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*/
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static void SetTexture( DWORD Stage, IDirect3DBaseTexture9 *pTexture );
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/**
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* Sets the current vertex stream declaration.
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* @param FVF Fixed function vertex type
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*/
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static void SetFVF( DWORD FVF );
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/**
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* Sets a single device render-state parameter.
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* @param State Device state variable that is being modified.
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* @param Value New value for the device render state to be set.
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*/
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static void SetRenderState( D3DRENDERSTATETYPE State, DWORD Value );
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/**
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* Sets the state value for the currently assigned texture.
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* @param Stage Stage identifier of the texture for which the state value is set.
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* @param Type Texture state to set.
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* @param Value State value to set.
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*/
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static void SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type,DWORD Value );
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/**
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* Sets the sampler state value.
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* @param Sampler The sampler stage index.
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* @param Type Type of the sampler.
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* @param Value State value to set.
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*/
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static void SetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value );
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/**
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* Renders data specified by a user memory pointer as a sequence of geometric primitives of the specified type.
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* @param PrimitiveType Type of primitive to render.
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* @param PrimitiveCount Number of primitives to render.
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* @param pVertexStreamZeroData User memory pointer to the vertex data.
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* @param VertexStreamZeroStride The number of bytes of data for each vertex.
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*/
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static void DrawPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
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const void* pVertexStreamZeroData, UINT VertexStreamZeroStride );
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/**
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* Renders a sequence of non indexed, geometric primitives of the specified type from the current set of data input streams.
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* @param PrimitiveType Type of primitive to render.
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* @param StartVertex Index of the first vertex to load.
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* @param PrimitiveCount Number of primitives to render.
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*/
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static void DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
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};
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#endif // __H_RENDER__
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