mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
b06f30f845
Depth calculations are always done in the pixel shader now. Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
291 lines
14 KiB
C++
291 lines
14 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#include "Common.h"
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#include "IniFile.h"
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#include "VideoConfig.h"
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#include "VideoCommon.h"
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#include "FileUtil.h"
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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void UpdateActiveConfig()
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{
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g_ActiveConfig = g_Config;
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}
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VideoConfig::VideoConfig()
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{
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bRunning = false;
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// Needed for the first frame, I think
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fAspectRatioHackW = 1;
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fAspectRatioHackH = 1;
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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}
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void VideoConfig::Load(const char *ini_file)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
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iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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}
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void VideoConfig::GameIniLoad(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
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iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
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iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
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iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
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iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
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iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
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iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
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iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
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iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
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iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
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iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
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iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
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iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
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iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
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iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
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iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
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iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
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iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
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iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
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iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
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iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
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iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
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iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
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iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
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iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
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iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
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iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
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iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
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iniFile.GetIfExists("Video", "UseBBox", &bUseBBox);
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}
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void VideoConfig::VerifyValidity()
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{
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// TODO: Check iMaxAnisotropy value
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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}
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void VideoConfig::Save(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Settings", "AspectRatio", iAspectRatio);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "UseFFV1", bUseFFV1);
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iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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iniFile.Set("Settings", "EFBScale", iEFBScale);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
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iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Save(ini_file);
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}
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void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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{
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// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
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// This would allow us to make the "default config" dialog layout to be 2-state based, but the
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// "game config" layout to be 3-state based (with the 3rd state being "use default")
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// Since we can't do that, we instead just save anything which differs from the default config
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// TODO: Make this less ugly
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VideoConfig defCfg;
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defCfg.Load(default_ini);
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IniFile iniFile;
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iniFile.Load(game_ini);
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#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
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SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
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SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
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SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
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SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
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SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
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SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
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SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
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SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
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SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
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SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
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SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
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SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
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SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
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SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Save(game_ini);
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}
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