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3afa17f752
This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place.
25 lines
568 B
C++
25 lines
568 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Common.h"
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class CMixer;
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extern SoundStream *soundStream;
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namespace AudioCommon
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{
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SoundStream *InitSoundStream(void *hWnd);
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void ShutdownSoundStream();
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std::vector<std::string> GetSoundBackends();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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}
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