dolphin/Source/Core/VideoBackends
Jonathan Hamilton 8d68adcaf3 Workaround qualcomm driver bug
It seems it doesn't like modifying inout variables in place - so instead
use a temporary for ocol0/ocol1 and only write them once at the end of
the shader
2018-01-05 09:56:46 -08:00
..
D3D Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
Null Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
OGL Workaround qualcomm driver bug 2018-01-05 09:56:46 -08:00
Software Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
Vulkan Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00