Files
dolphin/Source/Plugins/Plugin_GCPad/Src/ConfigBox.h
Glenn Rice 8d826b4f62 Backport of my recent changes to fullscreen and render to main in linux, and some of my other little bug fixes.
Also backported godisgovernment's removal of wiimote led and speaker status.  I hope this is okay with you.


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5208 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 13:06:10 +00:00

244 lines
6.3 KiB
C++

// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __GCPAD_CONFIGBOX_h__
#define __GCPAD_CONFIGBOX_h__
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "GCPad.h"
class GCPadConfigDialog : public wxDialog
{
public:
GCPadConfigDialog(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxString &title = wxT("Gamecube Pad Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~GCPadConfigDialog();
private:
DECLARE_EVENT_TABLE();
enum
{
// it's important that they are kept in this order
IDB_BTN_A = 0,
IDB_BTN_B,
IDB_BTN_X,
IDB_BTN_Y,
IDB_BTN_Z,
IDB_BTN_START,
IDB_DPAD_UP,
IDB_DPAD_DOWN,
IDB_DPAD_LEFT,
IDB_DPAD_RIGHT,
IDB_MAIN_UP,
IDB_MAIN_DOWN,
IDB_MAIN_LEFT,
IDB_MAIN_RIGHT,
IDB_MAIN_SEMI,
IDB_SUB_UP,
IDB_SUB_DOWN,
IDB_SUB_LEFT,
IDB_SUB_RIGHT,
IDB_SUB_SEMI,
IDB_SHDR_L,
IDB_SHDR_R,
IDB_SHDR_SEMI_L,
IDB_SHDR_SEMI_R,
// Joypad
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
// Dialog controls
ID_NOTEBOOK = 1000,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// Timers
IDTM_BUTTON, IDTM_UPDATE_PAD,
// Gamepad settings
IDC_JOYNAME,
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_S2C,
IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
IDC_TRIGGER_TYPE,
IDC_STICK_SOURCE, IDC_CSTICK_SOURCE, IDC_TRIGGER_SOURCE,
IDS_STICK_PRESS, IDS_CSTICK_PRESS, IDS_TRIGGER_PRESS,
};
wxNotebook *m_Notebook;
wxPanel *m_Controller[4],
*m_pLeftInStatus[4],
*m_pLeftOutStatus[4],
*m_pRightInStatus[4],
*m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4],
*m_bmpSquareLeftOut[4],
*m_bmpSquareRightIn[4],
*m_bmpSquareRightOut[4];
wxSlider *m_Slider_Stick[4],
*m_Slider_CStick[4],
*m_Slider_Trigger[4];
wxCheckBox *m_CheckS2C[4],
*m_CheckRumble[4];
wxButton *m_OK, *m_Cancel, *ClickedButton,
*m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_Button_GC[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4];
wxChoice *m_Joyname[4],
*m_ComboDeadZoneLeft[4],
*m_ComboDeadZoneRight[4],
*m_ComboDiagonal[4],
*m_RumbleStrength[4],
*m_TriggerType[4],
*m_Combo_StickSrc[4],
*m_Combo_CStickSrc[4],
*m_Combo_TriggerSrc[4];
wxGridBagSizer *m_sGridStickLeft[4],
*m_sGridStickRight[4],
*m_sGridTrigger[4];
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_sDeadZoneHoriz[4],
*m_sDeadZone[4],
*m_sDiagonal[4],
*m_sSquare2Circle[4],
*m_sS2CDeadZone[4],
*m_sRumbleStrength[4],
*m_sRumble[4],
*m_sHorizJoypad[4],
*m_sHorizStatus[4],
*m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_sAnalogLeft[4],
*m_sAnalogMiddle[4],
*m_sAnalogRight[4],
*m_sHorizAnalog[4],
*m_sStickSrc[4],
*m_sCStickSrc[4],
*m_sTriggerSrc[4],
*m_Sizer_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4],
*m_sHorizMapping[4];
wxStaticBoxSizer *m_gJoyPad[4],
*m_gStickLeft[4],
*m_gStickRight[4],
*m_gTriggers[4],
*m_gAnalog[4],
*m_gButton[4],
*m_gDPad[4],
*m_gStick[4],
*m_gCStick[4],
*m_gTrigger[4];
wxStaticText *m_ComboDeadZoneLabel[4],
*m_DiagonalLabel[4],
*m_RumbleStrengthLabel[4],
*m_tStatusLeftIn[4], *m_tStatusLeftOut[4],
*m_tStatusRightIn[4], *m_tStatusRightOut[4],
*m_TriggerL[4], *m_TriggerR[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4],
*m_tTriggerSource[4],
*m_Text_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4],
*m_Text_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4],
*m_Text_StickSrc[4],
*m_Text_CStickSrc[4],
*m_Text_TriggerSrc[4];
wxStaticBitmap *m_bmpDotLeftIn[4],
*m_bmpDotLeftOut[4],
*m_bmpDotRightIn[4],
*m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4],
*m_bmpDeadZoneRightIn[4];
bool m_ControlsCreated;
int m_Page, BoxW, BoxH;
int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
wxString OldLabel;
#if wxUSE_TIMER
wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer;
void UpdatePadInfo(wxTimerEvent& WXUNUSED(event));
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
#endif
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
void NotebookPageChanged(wxNotebookEvent& event);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnButtonClick(wxCommandEvent& event);
void OnAxisClick(wxCommandEvent& event);
void ChangeSettings(wxCommandEvent& event);
void SaveButtonMapping(int Id, int Key);
void UpdateGUI();
void CreateGUIControls();
void Convert2Box(int &x);
void DoChangeDeadZone();
void ToBlank(bool ToBlank, int Id);
void DoGetButtons(int _GetId);
void EndGetButtons();
void SetButtonText(int id, const wxString &str);
wxString GetButtonText(int id);
};
#endif // __GCPAD_CONFIGBOX_h__