dolphin/Source/Core
2010-08-05 17:00:32 +00:00
..
AudioCommon Further *BSD portability. 2010-07-23 23:51:34 +00:00
Common Explicitly designate VB script engine, as it might not have been linked to any script host due to security concerns. 2010-08-03 09:41:26 +00:00
Core dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
DebuggerUICommon Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
DebuggerWX Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
DiscIO Silence some compiler warnings. 2010-08-01 16:14:35 +00:00
DolphinWX Silence gcc warnings about empty statements and out-of-order initializers. 2010-08-04 14:00:59 +00:00
DSPCore
InputCommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
InputUICommon New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
VideoCommon This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread: http://forums.dolphin-emu.com/thread-10638.html. It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect. 2010-08-05 03:24:13 +00:00