mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 2020 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
#include <string>
|
|
|
|
#include <mbedtls/sha1.h>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "DiscIO/Volume.h"
|
|
|
|
namespace DiscIO
|
|
{
|
|
class VolumeDisc : public Volume
|
|
{
|
|
public:
|
|
std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
|
|
Country GetCountry(const Partition& partition = PARTITION_NONE) const override;
|
|
std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
|
|
std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
|
|
std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override;
|
|
std::string GetApploaderDate(const Partition& partition) const override;
|
|
std::optional<u8> GetDiscNumber(const Partition& partition = PARTITION_NONE) const override;
|
|
bool IsNKit() const override;
|
|
|
|
protected:
|
|
Region RegionCodeToRegion(std::optional<u32> region_code) const;
|
|
void AddGamePartitionToSyncHash(mbedtls_sha1_context* context) const;
|
|
};
|
|
|
|
} // namespace DiscIO
|