mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
1161af8059
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
176 lines
6.9 KiB
C++
176 lines
6.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <vector>
|
|
|
|
#include "Common/Logging/Log.h"
|
|
|
|
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
|
#include "VideoBackends/Vulkan/ObjectCache.h"
|
|
#include "VideoBackends/Vulkan/StagingBuffer.h"
|
|
#include "VideoBackends/Vulkan/StateTracker.h"
|
|
#include "VideoBackends/Vulkan/VKBoundingBox.h"
|
|
#include "VideoBackends/Vulkan/VKRenderer.h"
|
|
#include "VideoBackends/Vulkan/VulkanContext.h"
|
|
|
|
namespace Vulkan
|
|
{
|
|
VKBoundingBox::~VKBoundingBox()
|
|
{
|
|
if (m_gpu_buffer != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyBuffer(g_vulkan_context->GetDevice(), m_gpu_buffer, nullptr);
|
|
vkFreeMemory(g_vulkan_context->GetDevice(), m_gpu_memory, nullptr);
|
|
}
|
|
}
|
|
|
|
bool VKBoundingBox::Initialize()
|
|
{
|
|
if (!CreateGPUBuffer())
|
|
return false;
|
|
|
|
if (!CreateReadbackBuffer())
|
|
return false;
|
|
|
|
// Bind bounding box to state tracker
|
|
StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE);
|
|
return true;
|
|
}
|
|
|
|
std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
|
|
{
|
|
// Can't be done within a render pass.
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
// Ensure all writes are completed to the GPU buffer prior to the transfer.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
|
|
BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Copy from GPU -> readback buffer.
|
|
VkBufferCopy region = {0, 0, BUFFER_SIZE};
|
|
vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
m_readback_buffer->GetBuffer(), 1, ®ion);
|
|
|
|
// Restore GPU buffer access.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
|
m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Wait until these commands complete.
|
|
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
|
|
|
// Cache is now valid.
|
|
m_readback_buffer->InvalidateCPUCache();
|
|
|
|
// Read out the values and return
|
|
std::vector<BBoxType> values(length);
|
|
m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType),
|
|
false);
|
|
return values;
|
|
}
|
|
|
|
void VKBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
|
|
{
|
|
// We can't issue vkCmdUpdateBuffer within a render pass.
|
|
// However, the writes must be serialized, so we can't put it in the init buffer.
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
// Ensure GPU buffer is in a state where it can be transferred to.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
|
|
BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Write the values to the GPU buffer
|
|
vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
index * sizeof(BBoxType), values.size() * sizeof(BBoxType),
|
|
reinterpret_cast<const BBoxType*>(values.data()));
|
|
|
|
// Restore fragment shader access to the buffer.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
|
}
|
|
|
|
bool VKBoundingBox::CreateGPUBuffer()
|
|
{
|
|
VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
VkBufferCreateInfo info = {
|
|
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkBufferCreateFlags flags
|
|
BUFFER_SIZE, // VkDeviceSize size
|
|
buffer_usage, // VkBufferUsageFlags usage
|
|
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
|
|
0, // uint32_t queueFamilyIndexCount
|
|
nullptr // const uint32_t* pQueueFamilyIndices
|
|
};
|
|
|
|
VkBuffer buffer;
|
|
VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &info, nullptr, &buffer);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
|
|
return false;
|
|
}
|
|
|
|
VkMemoryRequirements memory_requirements;
|
|
vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
|
|
|
|
uint32_t memory_type_index = g_vulkan_context
|
|
->GetMemoryType(memory_requirements.memoryTypeBits,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, false)
|
|
.value_or(0);
|
|
VkMemoryAllocateInfo memory_allocate_info = {
|
|
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
memory_requirements.size, // VkDeviceSize allocationSize
|
|
memory_type_index // uint32_t memoryTypeIndex
|
|
};
|
|
VkDeviceMemory memory;
|
|
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
|
|
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
|
|
return false;
|
|
}
|
|
|
|
res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
|
|
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
|
|
vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
|
|
return false;
|
|
}
|
|
|
|
m_gpu_buffer = buffer;
|
|
m_gpu_memory = memory;
|
|
return true;
|
|
}
|
|
|
|
bool VKBoundingBox::CreateReadbackBuffer()
|
|
{
|
|
m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT);
|
|
|
|
if (!m_readback_buffer || !m_readback_buffer->Map())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Vulkan
|