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c1a139e8ac
We already have a TMDReader, so let's actually use it. And move ESFormats to IOS::ES, since it's definitely part of IOS. This adds a DiscIO dependency on Core which will be fixed in a follow-up PR.
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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class IBlobReader;
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Region;
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enum class Platform;
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class CVolumeWAD : public IVolume
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{
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public:
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CVolumeWAD(std::unique_ptr<IBlobReader> reader);
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~CVolumeWAD();
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bool Read(u64 offset, u64 length, u8* buffer, bool decrypt = false) const override;
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bool GetTitleID(u64* buffer) const override;
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IOS::ES::TMDReader GetTMD() const override;
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std::string GetGameID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override { return ""; }
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std::map<Language, std::string> GetLongNames() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize() const override { return 0; }
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std::string GetApploaderDate() const override { return ""; }
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Platform GetVolumeType() const override;
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Region GetRegion() const override;
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Country GetCountry() const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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private:
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std::unique_ptr<IBlobReader> m_reader;
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IOS::ES::TMDReader m_tmd;
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u32 m_offset = 0;
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u32 m_tmd_offset = 0;
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u32 m_opening_bnr_offset = 0;
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u32 m_hdr_size = 0;
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u32 m_cert_size = 0;
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u32 m_tick_size = 0;
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u32 m_tmd_size = 0;
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u32 m_data_size = 0;
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};
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} // namespace
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