dolphin/Source/Core/AudioCommon/AudioCommon.cpp
Lioncash 78e96230b2 AudioCommon: Move static locals into the AudioCommon namespace
Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00

242 lines
6.6 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/AlsaSoundStream.h"
#include "AudioCommon/CubebStream.h"
#include "AudioCommon/Mixer.h"
#include "AudioCommon/NullSoundStream.h"
#include "AudioCommon/OpenALStream.h"
#include "AudioCommon/OpenSLESStream.h"
#include "AudioCommon/PulseAudioStream.h"
#include "AudioCommon/WASAPIStream.h"
#include "AudioCommon/XAudio2Stream.h"
#include "AudioCommon/XAudio2_7Stream.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
std::unique_ptr<SoundStream> g_sound_stream;
namespace AudioCommon
{
static bool s_audio_dump_start = false;
static bool s_sound_stream_running = false;
constexpr int AUDIO_VOLUME_MIN = 0;
constexpr int AUDIO_VOLUME_MAX = 100;
void InitSoundStream()
{
std::string backend = SConfig::GetInstance().sBackend;
if (backend == BACKEND_CUBEB)
g_sound_stream = std::make_unique<CubebStream>();
else if (backend == BACKEND_OPENAL && OpenALStream::isValid())
g_sound_stream = std::make_unique<OpenALStream>();
else if (backend == BACKEND_NULLSOUND)
g_sound_stream = std::make_unique<NullSound>();
else if (backend == BACKEND_XAUDIO2)
{
if (XAudio2::isValid())
g_sound_stream = std::make_unique<XAudio2>();
else if (XAudio2_7::isValid())
g_sound_stream = std::make_unique<XAudio2_7>();
}
else if (backend == BACKEND_ALSA && AlsaSound::isValid())
g_sound_stream = std::make_unique<AlsaSound>();
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
g_sound_stream = std::make_unique<PulseAudio>();
else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
g_sound_stream = std::make_unique<OpenSLESStream>();
else if (backend == BACKEND_WASAPI && WASAPIStream::isValid())
g_sound_stream = std::make_unique<WASAPIStream>();
if (!g_sound_stream || !g_sound_stream->Init())
{
WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
BACKEND_NULLSOUND);
g_sound_stream = std::make_unique<NullSound>();
}
UpdateSoundStream();
SetSoundStreamRunning(true);
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
}
void ShutdownSoundStream()
{
INFO_LOG(AUDIO, "Shutting down sound stream");
if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
SetSoundStreamRunning(false);
g_sound_stream.reset();
INFO_LOG(AUDIO, "Done shutting down sound stream");
}
std::string GetDefaultSoundBackend()
{
std::string backend = BACKEND_NULLSOUND;
#if defined ANDROID
backend = BACKEND_OPENSLES;
#elif defined __linux__
if (AlsaSound::isValid())
backend = BACKEND_ALSA;
#elif defined(__APPLE__) || defined(_WIN32)
backend = BACKEND_CUBEB;
#endif
return backend;
}
std::vector<std::string> GetSoundBackends()
{
std::vector<std::string> backends;
backends.emplace_back(BACKEND_NULLSOUND);
backends.emplace_back(BACKEND_CUBEB);
if (XAudio2_7::isValid() || XAudio2::isValid())
backends.emplace_back(BACKEND_XAUDIO2);
if (AlsaSound::isValid())
backends.emplace_back(BACKEND_ALSA);
if (PulseAudio::isValid())
backends.emplace_back(BACKEND_PULSEAUDIO);
if (OpenALStream::isValid())
backends.emplace_back(BACKEND_OPENAL);
if (OpenSLESStream::isValid())
backends.emplace_back(BACKEND_OPENSLES);
if (WASAPIStream::isValid())
backends.emplace_back(BACKEND_WASAPI);
return backends;
}
bool SupportsDPL2Decoder(std::string_view backend)
{
#ifndef __APPLE__
if (backend == BACKEND_OPENAL)
return true;
#endif
if (backend == BACKEND_CUBEB)
return true;
if (backend == BACKEND_PULSEAUDIO)
return true;
if (backend == BACKEND_XAUDIO2)
return true;
return false;
}
bool SupportsLatencyControl(std::string_view backend)
{
return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
}
bool SupportsVolumeChanges(std::string_view backend)
{
// FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2 ||
backend == BACKEND_WASAPI;
}
void UpdateSoundStream()
{
if (g_sound_stream)
{
int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
g_sound_stream->SetVolume(volume);
}
}
void SetSoundStreamRunning(bool running)
{
if (!g_sound_stream)
return;
if (s_sound_stream_running == running)
return;
s_sound_stream_running = running;
if (g_sound_stream->SetRunning(running))
return;
if (running)
ERROR_LOG(AUDIO, "Error starting stream.");
else
ERROR_LOG(AUDIO, "Error stopping stream.");
}
void SendAIBuffer(const short* samples, unsigned int num_samples)
{
if (!g_sound_stream)
return;
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
StartAudioDump();
else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
StopAudioDump();
Mixer* pMixer = g_sound_stream->GetMixer();
if (pMixer && samples)
{
pMixer->PushSamples(samples, num_samples);
}
g_sound_stream->Update();
}
void StartAudioDump()
{
std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
File::CreateFullPath(audio_file_name_dtk);
File::CreateFullPath(audio_file_name_dsp);
g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
s_audio_dump_start = true;
}
void StopAudioDump()
{
if (!g_sound_stream)
return;
g_sound_stream->GetMixer()->StopLogDTKAudio();
g_sound_stream->GetMixer()->StopLogDSPAudio();
s_audio_dump_start = false;
}
void IncreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool& isMuted = SConfig::GetInstance().m_IsMuted;
isMuted = !isMuted;
UpdateSoundStream();
}
} // namespace AudioCommon