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8ee5253c5b
Wii.Widescreen is a setting that cannot be changed on the fly after emulation has started, so anything booted after the initial title will have an unexpected aspect ratio. We can just set Video_Settings.AspectRatio instead, which *can* be live changed, since it doesn't involve messing with the SYSCONF at any time. This is also much closer to the behaviour of the Wii U, which configures the DMCU to force 4:3 transparently, instead of doing it the intrusive way (touching the SYSCONF).
23 lines
492 B
INI
23 lines
492 B
INI
# RDBE70, RDBJAF, RDBPAF, RDBP70 - Dragon Ball Z Budokai Tenkaichi 2
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[Core]
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# Values set here will override the main Dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 5
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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AspectRatio = 2
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SafeTextureCacheColorSamples = 512
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