mirror of
https://github.com/dolphin-emu/dolphin.git
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e8221d7948
This was added in385d8e2b15
, but became somewhat redundant with Do in4c7bbd96e4
, and completely redundant now that std::is_trivially_copyable_v is well-supported.
380 lines
9.8 KiB
C++
380 lines
9.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/PixelEngine.h"
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#include <mutex>
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#include "Common/BitField.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/System.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace PixelEngine
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{
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// Note: These enums are (assumed to be) identical to the one in BPMemory, but the base type is set
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// to u16 instead of u32 for BitField
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enum class CompareMode : u16
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{
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Never = 0,
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Less = 1,
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Equal = 2,
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LEqual = 3,
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Greater = 4,
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NEqual = 5,
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GEqual = 6,
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Always = 7
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};
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union UPEZConfReg
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{
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u16 hex;
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BitField<0, 1, bool, u16> z_comparator_enable;
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BitField<1, 3, CompareMode, u16> function;
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BitField<4, 1, bool, u16> z_update_enable;
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};
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enum class SrcBlendFactor : u16
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{
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Zero = 0,
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One = 1,
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DstClr = 2,
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InvDstClr = 3,
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SrcAlpha = 4,
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InvSrcAlpha = 5,
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DstAlpha = 6,
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InvDstAlpha = 7
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};
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enum class DstBlendFactor : u16
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{
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Zero = 0,
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One = 1,
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SrcClr = 2,
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InvSrcClr = 3,
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SrcAlpha = 4,
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InvSrcAlpha = 5,
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DstAlpha = 6,
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InvDstAlpha = 7
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};
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enum class LogicOp : u16
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{
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Clear = 0,
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And = 1,
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AndReverse = 2,
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Copy = 3,
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AndInverted = 4,
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NoOp = 5,
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Xor = 6,
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Or = 7,
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Nor = 8,
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Equiv = 9,
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Invert = 10,
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OrReverse = 11,
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CopyInverted = 12,
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OrInverted = 13,
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Nand = 14,
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Set = 15
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};
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union UPEAlphaConfReg
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{
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u16 hex;
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BitField<0, 1, bool, u16> blend; // Set for GX_BM_BLEND or GX_BM_SUBTRACT
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BitField<1, 1, bool, u16> logic; // Set for GX_BM_LOGIC
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BitField<2, 1, bool, u16> dither;
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BitField<3, 1, bool, u16> color_update_enable;
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BitField<4, 1, bool, u16> alpha_update_enable;
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BitField<5, 3, DstBlendFactor, u16> dst_factor;
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BitField<8, 3, SrcBlendFactor, u16> src_factor;
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BitField<11, 1, bool, u16> subtract; // Set for GX_BM_SUBTRACT
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BitField<12, 4, LogicOp, u16> logic_op;
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};
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union UPEDstAlphaConfReg
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{
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u16 hex;
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BitField<0, 8, u8, u16> alpha;
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BitField<8, 1, bool, u16> enable;
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};
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union UPEAlphaModeConfReg
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{
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u16 hex;
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BitField<0, 8, u8, u16> threshold;
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// Yagcd and libogc use 8 bits for this, but the enum only needs 3
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BitField<8, 3, CompareMode, u16> compare_mode;
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};
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union UPEAlphaReadReg
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{
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u16 hex;
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BitField<0, 2, AlphaReadMode, u16> read_mode;
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};
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// fifo Control Register
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union UPECtrlReg
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{
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u16 hex;
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BitField<0, 1, bool, u16> pe_token_enable;
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BitField<1, 1, bool, u16> pe_finish_enable;
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BitField<2, 1, bool, u16> pe_token; // Write only
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BitField<3, 1, bool, u16> pe_finish; // Write only
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};
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// STATE_TO_SAVE
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static UPEZConfReg m_ZConf;
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static UPEAlphaConfReg m_AlphaConf;
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static UPEDstAlphaConfReg m_DstAlphaConf;
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static UPEAlphaModeConfReg m_AlphaModeConf;
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static UPEAlphaReadReg m_AlphaRead;
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static UPECtrlReg m_Control;
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static std::mutex s_token_finish_mutex;
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static u16 s_token;
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static u16 s_token_pending;
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static bool s_token_interrupt_pending;
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static bool s_finish_interrupt_pending;
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static bool s_event_raised;
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static bool s_signal_token_interrupt;
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static bool s_signal_finish_interrupt;
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static CoreTiming::EventType* et_SetTokenFinishOnMainThread;
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enum
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{
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INT_CAUSE_PE_TOKEN = 0x200, // GP Token
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INT_CAUSE_PE_FINISH = 0x400, // GP Finished
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};
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void DoState(PointerWrap& p)
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{
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p.Do(m_ZConf);
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p.Do(m_AlphaConf);
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p.Do(m_DstAlphaConf);
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p.Do(m_AlphaModeConf);
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p.Do(m_AlphaRead);
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p.Do(m_Control);
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p.Do(s_token);
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p.Do(s_token_pending);
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p.Do(s_token_interrupt_pending);
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p.Do(s_finish_interrupt_pending);
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p.Do(s_event_raised);
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p.Do(s_signal_token_interrupt);
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p.Do(s_signal_finish_interrupt);
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}
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static void UpdateInterrupts();
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static void SetTokenFinish_OnMainThread(u64 userdata, s64 cyclesLate);
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void Init()
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{
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m_Control.hex = 0;
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m_ZConf.hex = 0;
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m_AlphaConf.hex = 0;
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m_DstAlphaConf.hex = 0;
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m_AlphaModeConf.hex = 0;
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m_AlphaRead.hex = 0;
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s_token = 0;
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s_token_pending = 0;
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s_token_interrupt_pending = false;
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s_finish_interrupt_pending = false;
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s_event_raised = false;
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s_signal_token_interrupt = false;
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s_signal_finish_interrupt = false;
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et_SetTokenFinishOnMainThread =
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CoreTiming::RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread);
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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// Directly mapped registers.
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struct
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{
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u32 addr;
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u16* ptr;
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} directly_mapped_vars[] = {
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{PE_ZCONF, &m_ZConf.hex},
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{PE_ALPHACONF, &m_AlphaConf.hex},
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{PE_DSTALPHACONF, &m_DstAlphaConf.hex},
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{PE_ALPHAMODE, &m_AlphaModeConf.hex},
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{PE_ALPHAREAD, &m_AlphaRead.hex},
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};
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for (auto& mapped_var : directly_mapped_vars)
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{
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mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
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MMIO::DirectWrite<u16>(mapped_var.ptr));
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}
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// Performance queries registers: read only, need to call the video backend
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// to get the results.
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struct
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{
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u32 addr;
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PerfQueryType pqtype;
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} pq_regs[] = {
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{PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L, PQ_ZCOMP_INPUT_ZCOMPLOC},
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{PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L, PQ_ZCOMP_OUTPUT_ZCOMPLOC},
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{PE_PERF_ZCOMP_INPUT_L, PQ_ZCOMP_INPUT},
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{PE_PERF_ZCOMP_OUTPUT_L, PQ_ZCOMP_OUTPUT},
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{PE_PERF_BLEND_INPUT_L, PQ_BLEND_INPUT},
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{PE_PERF_EFB_COPY_CLOCKS_L, PQ_EFB_COPY_CLOCKS},
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};
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for (auto& pq_reg : pq_regs)
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{
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mmio->Register(base | pq_reg.addr, MMIO::ComplexRead<u16>([pq_reg](u32) {
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return g_video_backend->Video_GetQueryResult(pq_reg.pqtype) & 0xFFFF;
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}),
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MMIO::InvalidWrite<u16>());
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mmio->Register(base | (pq_reg.addr + 2), MMIO::ComplexRead<u16>([pq_reg](u32) {
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return g_video_backend->Video_GetQueryResult(pq_reg.pqtype) >> 16;
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}),
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MMIO::InvalidWrite<u16>());
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}
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// Control register
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mmio->Register(base | PE_CTRL_REGISTER, MMIO::DirectRead<u16>(&m_Control.hex),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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UPECtrlReg tmpCtrl{.hex = val};
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if (tmpCtrl.pe_token)
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s_signal_token_interrupt = false;
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if (tmpCtrl.pe_finish)
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s_signal_finish_interrupt = false;
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m_Control.pe_token_enable = tmpCtrl.pe_token_enable.Value();
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m_Control.pe_finish_enable = tmpCtrl.pe_finish_enable.Value();
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m_Control.pe_token = false; // this flag is write only
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m_Control.pe_finish = false; // this flag is write only
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DEBUG_LOG_FMT(PIXELENGINE, "(w16) CTRL_REGISTER: {:#06x}", val);
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UpdateInterrupts();
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}));
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// Token register, readonly.
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mmio->Register(base | PE_TOKEN_REG, MMIO::DirectRead<u16>(&s_token), MMIO::InvalidWrite<u16>());
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// BBOX registers, readonly and need to update a flag.
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for (int i = 0; i < 4; ++i)
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{
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mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead<u16>([i](u32) {
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g_renderer->BBoxDisable();
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return g_video_backend->Video_GetBoundingBox(i);
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}),
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MMIO::InvalidWrite<u16>());
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}
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}
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static void UpdateInterrupts()
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{
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// check if there is a token-interrupt
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ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN,
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s_signal_token_interrupt && m_Control.pe_token_enable);
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// check if there is a finish-interrupt
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ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH,
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s_signal_finish_interrupt && m_Control.pe_finish_enable);
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}
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static void SetTokenFinish_OnMainThread(u64 userdata, s64 cyclesLate)
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{
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std::unique_lock<std::mutex> lk(s_token_finish_mutex);
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s_event_raised = false;
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s_token = s_token_pending;
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if (s_token_interrupt_pending)
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{
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s_token_interrupt_pending = false;
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s_signal_token_interrupt = true;
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UpdateInterrupts();
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}
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if (s_finish_interrupt_pending)
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{
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s_finish_interrupt_pending = false;
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s_signal_finish_interrupt = true;
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UpdateInterrupts();
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lk.unlock();
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Core::FrameUpdateOnCPUThread();
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}
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}
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// Raise the event handler above on the CPU thread.
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// s_token_finish_mutex must be locked.
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// THIS IS EXECUTED FROM VIDEO THREAD
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static void RaiseEvent(int cycles_into_future)
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{
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if (s_event_raised)
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return;
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s_event_raised = true;
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CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU;
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s64 cycles = 0; // we don't care about timings for dual core mode.
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if (!Core::System::GetInstance().IsDualCoreMode() || Fifo::UseDeterministicGPUThread())
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{
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from = CoreTiming::FromThread::CPU;
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// Hack: Dolphin's single-core gpu timings are way too fast. Enforce a minimum delay to give
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// games time to setup any interrupt state
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cycles = std::max(500, cycles_into_future);
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}
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CoreTiming::ScheduleEvent(cycles, et_SetTokenFinishOnMainThread, 0, from);
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}
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// SetToken
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// THIS IS EXECUTED FROM VIDEO THREAD
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void SetToken(const u16 token, const bool interrupt, int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token);
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std::lock_guard<std::mutex> lk(s_token_finish_mutex);
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s_token_pending = token;
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s_token_interrupt_pending |= interrupt;
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RaiseEvent(cycles_into_future);
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}
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// SetFinish
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// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
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void SetFinish(int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish");
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std::lock_guard<std::mutex> lk(s_token_finish_mutex);
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s_finish_interrupt_pending |= true;
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RaiseEvent(cycles_into_future);
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}
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AlphaReadMode GetAlphaReadMode()
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{
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return m_AlphaRead.read_mode;
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}
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} // namespace PixelEngine
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