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https://github.com/dolphin-emu/dolphin.git
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6813a75ab2
Should revisit and make the distinction more explicit. Put the Data and Sys directories under Resources in the OS X app bundle. Construct config.h (now lower-case to avoid confusion with other Config.h instances in the tree) in the root. One tiny step towards a read-only and cross-buildable source tree. Some minor bits of non-Linux Unix portability. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef XINPUTBASE_H
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#define XINPUTBASE_H
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#include "Common.h"
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#include <X11/X.h>
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#include <X11/keysym.h>
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/wx.h>
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#endif
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namespace InputCommon
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{
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#if defined(HAVE_WX) && HAVE_WX
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KeySym wxCharCodeWXToX(int id);
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int wxKeyModWXToX(int modstate);
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#endif
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void XKeyToString(unsigned int keycode, char *keyStr);
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}
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#endif
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