dolphin/Source/Core/DolphinQt/Config/GameConfigHighlighter.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

63 lines
2.0 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/GameConfigHighlighter.h"
struct HighlightingRule
{
QRegularExpression pattern;
QTextCharFormat format;
};
GameConfigHighlighter::~GameConfigHighlighter() = default;
GameConfigHighlighter::GameConfigHighlighter(QTextDocument* parent) : QSyntaxHighlighter(parent)
{
QTextCharFormat equal_format;
equal_format.setForeground(Qt::red);
QTextCharFormat section_format;
section_format.setFontWeight(QFont::Bold);
QTextCharFormat comment_format;
comment_format.setForeground(Qt::darkGreen);
comment_format.setFontItalic(true);
QTextCharFormat const_format;
const_format.setFontWeight(QFont::Bold);
const_format.setForeground(Qt::blue);
QTextCharFormat num_format;
num_format.setForeground(Qt::darkBlue);
m_rules.emplace_back(HighlightingRule{QRegularExpression(QStringLiteral("=")), equal_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("^\\[.*?\\]")), section_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("\\bTrue\\b")), const_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("\\bFalse\\b")), const_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("\\b[0-9a-fA-F]+\\b")), num_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("^#.*")), comment_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("^\\$.*")), comment_format});
m_rules.emplace_back(
HighlightingRule{QRegularExpression(QStringLiteral("^\\*.*")), comment_format});
}
void GameConfigHighlighter::highlightBlock(const QString& text)
{
for (const auto& rule : m_rules)
{
auto it = rule.pattern.globalMatch(text);
while (it.hasNext())
{
auto match = it.next();
setFormat(match.capturedStart(), match.capturedLength(), rule.format);
}
}
}