dolphin/Source/Core/VideoBackends/Vulkan/TextureCache.h
N.E.C c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00

72 lines
2.2 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoCommon/TextureCacheBase.h"
namespace Vulkan
{
class TextureConverter;
class StateTracker;
class Texture2D;
class VKTexture;
class TextureCache : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
static TextureCache* GetInstance();
TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
bool Initialize();
bool CompileShaders() override;
void DeleteShaders() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half) override;
bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
TextureFormat format, u32 width, u32 height, u32 aligned_width,
u32 aligned_height, u32 row_stride, const u8* palette,
TLUTFormat palette_format) override;
VkShaderModule GetCopyShader() const;
VkRenderPass GetTextureCopyRenderPass() const;
StreamBuffer* GetTextureUploadBuffer() const;
private:
bool CreateRenderPasses();
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
VkRenderPass m_render_pass = VK_NULL_HANDLE;
std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
std::unique_ptr<TextureConverter> m_texture_converter;
VkShaderModule m_copy_shader = VK_NULL_HANDLE;
VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE;
VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE;
};
} // namespace Vulkan