dolphin/Source/Core/UICommon/UICommon.cpp
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00

561 lines
19 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "UICommon/UICommon.h"
#include <algorithm>
#include <clocale>
#include <cmath>
#include <iomanip>
#include <locale>
#include <memory>
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#include <wil/resource.h>
#endif
#include <fmt/format.h>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/System.h"
#include "Core/WiiRoot.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/USBUtils.h"
#ifdef HAVE_X11
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
static Config::ConfigChangedCallbackID s_config_changed_callback_id;
static void CreateDumpPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_DUMP_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
}
static void CreateLoadPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_LOAD_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_RIIVOLUTION_IDX));
File::CreateFullPath(File::GetUserPath(D_GRAPHICSMOD_IDX));
File::CreateFullPath(File::GetUserPath(D_DYNAMICINPUT_IDX));
}
static void CreateResourcePackPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_RESOURCEPACK_IDX, std::move(path));
}
static void CreateWFSPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_WFSROOT_IDX, path + '/');
}
static void InitCustomPaths()
{
File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
CreateLoadPath(Config::Get(Config::MAIN_LOAD_PATH));
CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
CreateResourcePackPath(Config::Get(Config::MAIN_RESOURCEPACK_PATH));
CreateWFSPath(Config::Get(Config::MAIN_WFS_PATH));
File::SetUserPath(F_WIISDCARDIMAGE_IDX, Config::Get(Config::MAIN_WII_SD_CARD_IMAGE_PATH));
File::SetUserPath(D_WIISDCARDSYNCFOLDER_IDX,
Config::Get(Config::MAIN_WII_SD_CARD_SYNC_FOLDER_PATH));
File::CreateFullPath(File::GetUserPath(D_WIISDCARDSYNCFOLDER_IDX));
#ifdef HAS_LIBMGBA
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
File::CreateFullPath(File::GetUserPath(D_GBASAVES_IDX));
#endif
}
static void RefreshConfig()
{
Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
Common::SetAbortOnPanicAlert(Config::Get(Config::MAIN_ABORT_ON_PANIC_ALERT));
}
void Init()
{
Core::RestoreWiiSettings(Core::RestoreReason::CrashRecovery);
Config::Init();
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
Discord::Init();
Common::Log::LogManager::Init();
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
s_config_changed_callback_id = Config::AddConfigChangedCallback(RefreshConfig);
RefreshConfig();
}
void Shutdown()
{
Config::RemoveConfigChangedCallback(s_config_changed_callback_id);
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
Common::Log::LogManager::Shutdown();
Discord::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
}
void InitControllers(const WindowSystemInfo& wsi)
{
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(wsi);
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE, "No default device has been added in time. Premade control "
"mappings intended for the default device may not work.");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize();
FreeLook::Initialize();
}
void ShutdownControllers()
{
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {
#ifdef __linux__
std::string adjusted_locale = locale;
if (!locale.empty())
adjusted_locale += ".UTF-8";
#else
const std::string& adjusted_locale = locale;
#endif
// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
// would be redundant if it wasn't for not having any other good way to check whether
// the locale name is valid. (Constructing a std::locale object for an unsupported
// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
return false;
std::locale::global(std::locale(adjusted_locale));
return true;
};
#ifdef _WIN32
constexpr char PREFERRED_SEPARATOR = '-';
constexpr char OTHER_SEPARATOR = '_';
#else
constexpr char PREFERRED_SEPARATOR = '_';
constexpr char OTHER_SEPARATOR = '-';
#endif
// Users who use a system language other than English are unlikely to prefer American date and
// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
// Users who prefer the American formats are likely to have their system language set to en_US,
// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
if (locale_name == "en")
locale_name = "en_GB";
std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
// Use the specified locale if supported.
if (set_locale(locale_name))
return;
// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
// "" is passed to set_locale in order to get the system default locale.
while (!locale_name.empty())
{
const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
if (set_locale(locale_name))
return;
}
// If none of the locales tried above are supported, we just keep using whatever locale is set
// (which is the classic locale by default).
}
void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_RESOURCEPACK_IDX));
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX) + GRAPHICSMOD_CONFIG_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GRAPHICSMOD_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
#ifndef ANDROID
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
#else
// Disable media scanning in directories with a .nomedia file
File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
#endif
}
void SetUserDirectory(std::string custom_path)
{
if (!custom_path.empty())
{
File::CreateFullPath(custom_path + DIR_SEP);
File::SetUserPath(D_USER_IDX, std::move(custom_path));
return;
}
std::string user_path;
#ifdef _WIN32
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents\Dolphin Emulator exists (default user folder before PR 10708)
// -> Use this as the user directory path
// 5. AppData\Roaming exists
// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
// 6. Default
// -> Use GetExeDirectory()\User
//
// On Steam builds, we take a simplified approach:
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. AppData\Roaming exists
// -> Use AppData\Roaming\Dolphin Emulator (Steam) as the User directory path
// 3. Default
// -> Use GetExeDirectory()\User
// Get AppData path in case we need it.
wil::unique_cotaskmem_string appdata;
bool appdata_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, appdata.put()));
#ifndef STEAM
// Check our registry keys
wil::unique_hkey hkey;
DWORD local = 0;
std::unique_ptr<TCHAR[]> configPath;
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
hkey.put()) == ERROR_SUCCESS)
{
DWORD size = sizeof(local);
if (RegQueryValueEx(hkey.get(), TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
{
local = 0;
}
size = 0;
RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
if (RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
{
configPath.reset();
}
}
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Attempt to check if the old User directory exists in Documents.
wil::unique_cotaskmem_string documents;
bool documents_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, documents.put()));
std::optional<std::string> old_user_folder;
if (documents_found)
{
old_user_folder = TStrToUTF8(documents.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
if (local) // Case 1-2
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (configPath) // Case 3
{
user_path = TStrToUTF8(configPath.get());
}
else if (old_user_folder && File::Exists(old_user_folder.value())) // Case 4
{
user_path = old_user_folder.value();
}
else if (appdata_found) // Case 5
{
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
// Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
// builds, which will look for the default User directory in Documents. If we set this key,
// they will use this as the User directory instead.
// (If we're in this case, then this key doesn't exist, so it's OK to set it.)
std::wstring wstr_path = UTF8ToWString(user_path);
RegSetKeyValueW(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), TEXT("UserConfigPath"),
REG_SZ, wstr_path.c_str(),
static_cast<DWORD>((wstr_path.size() + 1) * sizeof(wchar_t)));
}
else // Case 6
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
#else // ifndef STEAM
if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (appdata_found) // Case 2
{
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
else // Case 3
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
#endif
#else
if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
{
user_path = ROOT_DIR DIR_SEP EMBEDDED_USER_DIR DIR_SEP;
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
// On a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
//
// On macOS:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. Default
//
// On Android, custom_path is set, so this code path is never reached.
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
#if defined(__APPLE__) || defined(ANDROID)
else
{
user_path = home_path + NORMAL_USER_DIR DIR_SEP;
}
#else
else
{
user_path = home_path + "." NORMAL_USER_DIR DIR_SEP;
if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =
std::string(data_home && data_home[0] == '/' ? data_home :
(home_path + ".local" DIR_SEP "share")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path =
std::string(config_home && config_home[0] == '/' ? config_home :
(home_path + ".config")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path =
std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, std::move(user_path));
}
bool TriggerSTMPowerEvent()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return false;
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
auto& system = Core::System::GetInstance();
system.GetProcessorInterface().PowerButton_Tap();
return true;
}
#ifdef HAVE_X11
void InhibitScreenSaver(Window win, bool inhibit)
#else
void InhibitScreenSaver(bool inhibit)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#ifdef HAVE_X11
X11Utils::InhibitScreensaver(win, inhibit);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
SetThreadExecutionState(ES_CONTINUOUS |
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (inhibit)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
}
else
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
#endif
}
std::string FormatSize(u64 bytes, int decimals)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = MathUtil::IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
return fmt::format("{:.{}Lf} {}", bytes / unit_size, decimals,
Common::GetStringT(unit_symbols[unit]));
}
} // namespace UICommon