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c958fc1278
Ensures that the destruction logic is kept local to the translation unit (making it nicer when it comes to forward declaring non-trivial types). It also doesn't really do much to define it in the header.
38 lines
839 B
C++
38 lines
839 B
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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class NetPlayChatUI
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{
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public:
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explicit NetPlayChatUI(std::function<void(const std::string&)> callback);
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~NetPlayChatUI();
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using Color = std::array<float, 3>;
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void Display();
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void AppendChat(std::string message, Color color);
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void SendMessage();
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void Activate();
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private:
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char m_message_buf[256] = {};
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bool m_scroll_to_bottom = false;
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bool m_activate = false;
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bool m_is_scrolled_to_bottom = true;
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std::deque<std::pair<std::string, Color>> m_messages;
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std::function<void(const std::string&)> m_message_callback;
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};
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extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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