mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
1081497cad
We call this "game ID" everywhere else, and it's not actually completely unique.
485 lines
14 KiB
C++
485 lines
14 KiB
C++
// Copyright 2009 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <SOIL/SOIL.h>
|
|
#include <algorithm>
|
|
#include <cinttypes>
|
|
#include <cstring>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
#include <vector>
|
|
#include <xxhash.h>
|
|
|
|
#include "Common/FileSearch.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/Flag.h"
|
|
#include "Common/Hash.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/MemoryUtil.h"
|
|
#include "Common/StringUtil.h"
|
|
#include "Common/Thread.h"
|
|
#include "Common/Timer.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "VideoCommon/HiresTextures.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
static std::unordered_map<std::string, std::string> s_textureMap;
|
|
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
|
|
static std::mutex s_textureCacheMutex;
|
|
static std::mutex s_textureCacheAquireMutex; // for high priority access
|
|
static Common::Flag s_textureCacheAbortLoading;
|
|
static bool s_check_native_format;
|
|
static bool s_check_new_format;
|
|
|
|
static std::thread s_prefetcher;
|
|
|
|
static const std::string s_format_prefix = "tex1_";
|
|
|
|
HiresTexture::Level::Level() : data(nullptr, SOIL_free_image_data)
|
|
{
|
|
}
|
|
|
|
void HiresTexture::Init()
|
|
{
|
|
s_check_native_format = false;
|
|
s_check_new_format = false;
|
|
|
|
Update();
|
|
}
|
|
|
|
void HiresTexture::Shutdown()
|
|
{
|
|
if (s_prefetcher.joinable())
|
|
{
|
|
s_textureCacheAbortLoading.Set();
|
|
s_prefetcher.join();
|
|
}
|
|
|
|
s_textureMap.clear();
|
|
s_textureCache.clear();
|
|
}
|
|
|
|
void HiresTexture::Update()
|
|
{
|
|
if (s_prefetcher.joinable())
|
|
{
|
|
s_textureCacheAbortLoading.Set();
|
|
s_prefetcher.join();
|
|
}
|
|
|
|
if (!g_ActiveConfig.bHiresTextures)
|
|
{
|
|
s_textureMap.clear();
|
|
s_textureCache.clear();
|
|
return;
|
|
}
|
|
|
|
if (!g_ActiveConfig.bCacheHiresTextures)
|
|
{
|
|
s_textureCache.clear();
|
|
}
|
|
|
|
const std::string& game_id = SConfig::GetInstance().m_strGameID;
|
|
const std::string texture_directory = GetTextureDirectory(game_id);
|
|
std::vector<std::string> extensions{
|
|
".png", ".bmp", ".tga", ".dds",
|
|
".jpg" // Why not? Could be useful for large photo-like textures
|
|
};
|
|
|
|
std::vector<std::string> filenames =
|
|
DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
|
|
|
|
const std::string code = game_id + "_";
|
|
|
|
for (auto& rFilename : filenames)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(rFilename, nullptr, &FileName, nullptr);
|
|
|
|
if (FileName.substr(0, code.length()) == code)
|
|
{
|
|
s_textureMap[FileName] = rFilename;
|
|
s_check_native_format = true;
|
|
}
|
|
|
|
if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
|
|
{
|
|
s_textureMap[FileName] = rFilename;
|
|
s_check_new_format = true;
|
|
}
|
|
}
|
|
|
|
if (g_ActiveConfig.bCacheHiresTextures)
|
|
{
|
|
// remove cached but deleted textures
|
|
auto iter = s_textureCache.begin();
|
|
while (iter != s_textureCache.end())
|
|
{
|
|
if (s_textureMap.find(iter->first) == s_textureMap.end())
|
|
{
|
|
iter = s_textureCache.erase(iter);
|
|
}
|
|
else
|
|
{
|
|
iter++;
|
|
}
|
|
}
|
|
|
|
s_textureCacheAbortLoading.Clear();
|
|
s_prefetcher = std::thread(Prefetch);
|
|
}
|
|
}
|
|
|
|
void HiresTexture::Prefetch()
|
|
{
|
|
Common::SetCurrentThreadName("Prefetcher");
|
|
|
|
size_t size_sum = 0;
|
|
size_t sys_mem = Common::MemPhysical();
|
|
size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
|
|
// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
|
|
size_t max_mem =
|
|
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
|
|
u32 starttime = Common::Timer::GetTimeMs();
|
|
for (const auto& entry : s_textureMap)
|
|
{
|
|
const std::string& base_filename = entry.first;
|
|
|
|
if (base_filename.find("_mip") == std::string::npos)
|
|
{
|
|
{
|
|
// try to get this mutex first, so the video thread is allow to get the real mutex faster
|
|
std::unique_lock<std::mutex> lk(s_textureCacheAquireMutex);
|
|
}
|
|
std::unique_lock<std::mutex> lk(s_textureCacheMutex);
|
|
|
|
auto iter = s_textureCache.find(base_filename);
|
|
if (iter == s_textureCache.end())
|
|
{
|
|
// unlock while loading a texture. This may result in a race condition where we'll load a
|
|
// texture twice,
|
|
// but it reduces the stuttering a lot. Notice: The loading library _must_ be thread safe
|
|
// now.
|
|
// But bad luck, SOIL isn't, so TODO: remove SOIL usage here and use libpng directly
|
|
// Also TODO: remove s_textureCacheAquireMutex afterwards. It won't be needed as the main
|
|
// mutex will be locked rarely
|
|
// lk.unlock();
|
|
std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
|
|
// lk.lock();
|
|
if (texture)
|
|
{
|
|
std::shared_ptr<HiresTexture> ptr(std::move(texture));
|
|
iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
|
|
}
|
|
}
|
|
if (iter != s_textureCache.end())
|
|
{
|
|
for (const Level& l : iter->second->m_levels)
|
|
{
|
|
size_sum += l.data_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (s_textureCacheAbortLoading.IsSet())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (size_sum > max_mem)
|
|
{
|
|
g_Config.bCacheHiresTextures = false;
|
|
|
|
OSD::AddMessage(
|
|
StringFromFormat(
|
|
"Custom Textures prefetching after %.1f MB aborted, not enough RAM available",
|
|
size_sum / (1024.0 * 1024.0)),
|
|
10000);
|
|
return;
|
|
}
|
|
}
|
|
u32 stoptime = Common::Timer::GetTimeMs();
|
|
OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s",
|
|
size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0),
|
|
10000);
|
|
}
|
|
|
|
std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
|
|
size_t tlut_size, u32 width, u32 height, int format,
|
|
bool has_mipmaps, bool dump)
|
|
{
|
|
std::string name = "";
|
|
bool convert = false;
|
|
if (!dump && s_check_native_format)
|
|
{
|
|
// try to load the old format first
|
|
u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size,
|
|
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
|
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size,
|
|
g_ActiveConfig.iSafeTextureCache_ColorSamples) :
|
|
0;
|
|
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strGameID.c_str(),
|
|
(u32)(tex_hash ^ tlut_hash), (u16)format);
|
|
if (s_textureMap.find(name) != s_textureMap.end())
|
|
{
|
|
if (g_ActiveConfig.bConvertHiresTextures)
|
|
convert = true;
|
|
else
|
|
return name;
|
|
}
|
|
}
|
|
|
|
if (dump || s_check_new_format || convert)
|
|
{
|
|
// checking for min/max on paletted textures
|
|
u32 min = 0xffff;
|
|
u32 max = 0;
|
|
switch (tlut_size)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 16 * 2:
|
|
for (size_t i = 0; i < texture_size; i++)
|
|
{
|
|
min = std::min<u32>(min, texture[i] & 0xf);
|
|
min = std::min<u32>(min, texture[i] >> 4);
|
|
max = std::max<u32>(max, texture[i] & 0xf);
|
|
max = std::max<u32>(max, texture[i] >> 4);
|
|
}
|
|
break;
|
|
case 256 * 2:
|
|
for (size_t i = 0; i < texture_size; i++)
|
|
{
|
|
min = std::min<u32>(min, texture[i]);
|
|
max = std::max<u32>(max, texture[i]);
|
|
}
|
|
break;
|
|
case 16384 * 2:
|
|
for (size_t i = 0; i < texture_size / 2; i++)
|
|
{
|
|
min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
|
|
max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
|
|
}
|
|
break;
|
|
}
|
|
if (tlut_size > 0)
|
|
{
|
|
tlut_size = 2 * (max + 1 - min);
|
|
tlut += 2 * min;
|
|
}
|
|
|
|
u64 tex_hash = XXH64(texture, texture_size, 0);
|
|
u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
|
|
|
|
std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height,
|
|
has_mipmaps ? "_m" : "", tex_hash);
|
|
std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
|
|
std::string formatname = StringFromFormat("_%d", format);
|
|
std::string fullname = basename + tlutname + formatname;
|
|
|
|
for (int level = 0; level < 10 && convert; level++)
|
|
{
|
|
std::string oldname = name;
|
|
if (level)
|
|
oldname += StringFromFormat("_mip%d", level);
|
|
|
|
// skip not existing levels
|
|
if (s_textureMap.find(oldname) == s_textureMap.end())
|
|
continue;
|
|
|
|
for (int i = 0;; i++)
|
|
{
|
|
// for hash collisions, padd with an integer
|
|
std::string newname = fullname;
|
|
if (level)
|
|
newname += StringFromFormat("_mip%d", level);
|
|
if (i)
|
|
newname += StringFromFormat(".%d", i);
|
|
|
|
// new texture
|
|
if (s_textureMap.find(newname) == s_textureMap.end())
|
|
{
|
|
std::string src = s_textureMap[oldname];
|
|
size_t postfix = src.find_last_of('.');
|
|
std::string dst = src.substr(0, postfix - oldname.length()) + newname +
|
|
src.substr(postfix, src.length() - postfix);
|
|
if (File::Rename(src, dst))
|
|
{
|
|
s_textureMap.erase(oldname);
|
|
s_textureMap[newname] = dst;
|
|
s_check_new_format = true;
|
|
OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(),
|
|
newname.c_str()),
|
|
5000);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(VIDEO, "rename failed");
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// dst fail already exist, compare content
|
|
std::string a, b;
|
|
File::ReadFileToString(s_textureMap[oldname], a);
|
|
File::ReadFileToString(s_textureMap[newname], b);
|
|
|
|
if (a == b && a != "")
|
|
{
|
|
// equal, so remove
|
|
if (File::Delete(s_textureMap[oldname]))
|
|
{
|
|
s_textureMap.erase(oldname);
|
|
OSD::AddMessage(
|
|
StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(VIDEO, "delete failed");
|
|
}
|
|
break;
|
|
}
|
|
|
|
// else continue in this loop with the next higher padding variable
|
|
}
|
|
}
|
|
}
|
|
|
|
// try to match a wildcard template
|
|
if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
|
|
return basename + "_*" + formatname;
|
|
|
|
// else generate the complete texture
|
|
if (dump || s_textureMap.find(fullname) != s_textureMap.end())
|
|
return fullname;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size,
|
|
const u8* tlut, size_t tlut_size, u32 width,
|
|
u32 height, int format, bool has_mipmaps)
|
|
{
|
|
std::string base_filename =
|
|
GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
|
|
|
|
std::lock_guard<std::mutex> lk2(s_textureCacheAquireMutex);
|
|
std::lock_guard<std::mutex> lk(s_textureCacheMutex);
|
|
|
|
auto iter = s_textureCache.find(base_filename);
|
|
if (iter != s_textureCache.end())
|
|
{
|
|
return iter->second;
|
|
}
|
|
|
|
std::shared_ptr<HiresTexture> ptr(Load(base_filename, width, height));
|
|
|
|
if (ptr && g_ActiveConfig.bCacheHiresTextures)
|
|
{
|
|
s_textureCache[base_filename] = ptr;
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
|
|
u32 height)
|
|
{
|
|
std::unique_ptr<HiresTexture> ret;
|
|
for (int level = 0;; level++)
|
|
{
|
|
std::string filename = base_filename;
|
|
if (level)
|
|
{
|
|
filename += StringFromFormat("_mip%u", level);
|
|
}
|
|
|
|
if (s_textureMap.find(filename) != s_textureMap.end())
|
|
{
|
|
Level l;
|
|
|
|
File::IOFile file;
|
|
file.Open(s_textureMap[filename], "rb");
|
|
std::vector<u8> buffer(file.GetSize());
|
|
file.ReadBytes(buffer.data(), file.GetSize());
|
|
|
|
int channels;
|
|
l.data =
|
|
SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width,
|
|
(int*)&l.height, &channels, SOIL_LOAD_RGBA),
|
|
SOIL_free_image_data);
|
|
l.data_size = (size_t)l.width * l.height * 4;
|
|
|
|
if (l.data == nullptr)
|
|
{
|
|
ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
|
|
break;
|
|
}
|
|
|
|
if (!level)
|
|
{
|
|
if (l.width * height != l.height * width)
|
|
ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs "
|
|
"from the native size %dx%d.",
|
|
l.width, l.height, filename.c_str(), width, height);
|
|
if (width && height && (l.width % width || l.height % height))
|
|
WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer "
|
|
"upscaling factor based on the native size %dx%d.",
|
|
l.width, l.height, filename.c_str(), width, height);
|
|
width = l.width;
|
|
height = l.height;
|
|
}
|
|
else if (width != l.width || height != l.height)
|
|
{
|
|
ERROR_LOG(
|
|
VIDEO,
|
|
"Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
|
|
l.width, l.height, filename.c_str(), width, height);
|
|
l.data.reset();
|
|
break;
|
|
}
|
|
|
|
if (!ret)
|
|
ret = std::unique_ptr<HiresTexture>(new HiresTexture);
|
|
ret->m_levels.push_back(std::move(l));
|
|
|
|
// no more mipmaps available
|
|
if (width == 1 && height == 1)
|
|
break;
|
|
|
|
// calculate the size of the next mipmap
|
|
width = std::max(1u, width >> 1);
|
|
height = std::max(1u, height >> 1);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
|
|
{
|
|
const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
|
|
|
|
// If there's no directory with the region-specific ID, look for a 3-character region-free one
|
|
if (!File::Exists(texture_directory))
|
|
return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
|
|
|
|
return texture_directory;
|
|
}
|
|
|
|
HiresTexture::~HiresTexture()
|
|
{
|
|
}
|